14 #ifndef HEP_NORMAL3D_H 
   15 #define HEP_NORMAL3D_H 
   73       set(v.
x(),v.
y(),v.
z()); 
return *
this;
 
   79       set(v.
x(),v.
y(),v.
z()); 
return *
this;
 
   92   operator*(
const Transform3D & 
m, 
const Normal3D<float> & 
n);
 
  155       set(v.
x(),v.
y(),v.
z()); 
return *
this;
 
  161       set(v.
x(),v.
y(),v.
z()); 
return *
this;
 
  167       set(v.
x(),v.
y(),v.
z()); 
return *
this;
 
  180   operator*(
const Transform3D & 
m, 
const Normal3D<double> & 
n);
 
Normal3D(const double *a)
 
void set(T x1, T y1, T z1)
 
Normal3D(const BasicVector3D< float > &v)
 
Normal3D< float > & operator=(const Normal3D< float > &v)
 
std::vector< ExP01TrackerHit * > a
 
Normal3D(double x1, double y1, double z1)
 
Normal3D(const BasicVector3D< double > &v)
 
Normal3D< double > & operator=(const BasicVector3D< float > &v)
 
static constexpr double m
 
Normal3D(const Normal3D< float > &v)
 
Normal3D< double > & operator=(const BasicVector3D< double > &v)
 
Normal3D(const CLHEP::Hep3Vector &v)
 
Normal3D(const Normal3D< double > &v)
 
Normal3D(const BasicVector3D< float > &v)
 
Normal3D(float x1, float y1, float z1)
 
Normal3D< double > & operator=(const Normal3D< double > &v)
 
Normal3D< float > & operator=(const BasicVector3D< float > &v)
 
Normal3D< float > operator*(const Transform3D &m, const Normal3D< float > &v)