Geant4  10.03.p03
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G4VSceneHandler.cc File Reference
#include "G4VSceneHandler.hh"
#include "G4ios.hh"
#include <sstream>
#include "G4VisManager.hh"
#include "G4VGraphicsSystem.hh"
#include "G4VViewer.hh"
#include "G4VSolid.hh"
#include "G4RotationMatrix.hh"
#include "G4ThreeVector.hh"
#include "G4VPhysicalVolume.hh"
#include "G4Material.hh"
#include "G4Polyline.hh"
#include "G4Scale.hh"
#include "G4Text.hh"
#include "G4Circle.hh"
#include "G4Square.hh"
#include "G4Polymarker.hh"
#include "G4Polyhedron.hh"
#include "G4Visible.hh"
#include "G4VisAttributes.hh"
#include "G4VModel.hh"
#include "G4TrajectoriesModel.hh"
#include "G4Box.hh"
#include "G4Cons.hh"
#include "G4Orb.hh"
#include "G4Para.hh"
#include "G4Sphere.hh"
#include "G4Torus.hh"
#include "G4Trap.hh"
#include "G4Trd.hh"
#include "G4Tubs.hh"
#include "G4Ellipsoid.hh"
#include "G4Polycone.hh"
#include "G4Polyhedra.hh"
#include "G4DisplacedSolid.hh"
#include "G4LogicalVolume.hh"
#include "G4PhysicalVolumeModel.hh"
#include "G4ModelingParameters.hh"
#include "G4VTrajectory.hh"
#include "G4VTrajectoryPoint.hh"
#include "G4HitsModel.hh"
#include "G4VHit.hh"
#include "G4VDigi.hh"
#include "G4ScoringManager.hh"
#include "G4DefaultLinearColorMap.hh"
#include "Randomize.hh"
#include "G4StateManager.hh"
#include "G4RunManager.hh"
#include "G4Run.hh"
#include "G4Transform3D.hh"
#include "G4AttHolder.hh"
#include "G4AttDef.hh"
#include "G4VVisCommand.hh"
#include "G4PhysicalConstants.hh"
#include "G4SystemOfUnits.hh"

Go to the source code of this file.

Functions

std::ostream & operator<< (std::ostream &os, const G4VSceneHandler &sh)
 

Function Documentation

std::ostream& operator<< ( std::ostream &  os,
const G4VSceneHandler sh 
)

Definition at line 1060 of file G4VSceneHandler.cc.

1060  {
1061 
1062  os << "Scene handler " << sh.fName << " has "
1063  << sh.fViewerList.size () << " viewer(s):";
1064  for (size_t i = 0; i < sh.fViewerList.size (); i++) {
1065  os << "\n " << *(sh.fViewerList [i]);
1066  }
1067 
1068  if (sh.fpScene) {
1069  os << "\n " << *sh.fpScene;
1070  }
1071  else {
1072  os << "\n This scene handler currently has no scene.";
1073  }
1074 
1075  return os;
1076 }
G4ViewerList fViewerList