63 currentParticle.SetKineticEnergy( ek );
65 G4double p = std::sqrt( std::abs((et-amas)*(et+amas)) );
66 G4double pp = currentParticle.GetMomentum().mag();
69 currentParticle.SetMomentum( momentum * (p/pp) );
76 currentParticle.SetKineticEnergy( ek );
78 p = std::sqrt( std::abs((et-amas)*(et+amas)) );
79 pp = currentParticle.GetMomentum().mag();
82 currentParticle.SetMomentum( momentum * (p/pp) );
88 targetParticle.SetSide( -1 );
89 G4bool incidentHasChanged =
false;
90 G4bool targetHasChanged =
false;
91 G4bool quasiElastic =
false;
97 if( currentParticle.GetKineticEnergy() > cutOff )
98 InitialCollision(vec, vecLen, currentParticle, targetParticle,
99 incidentHasChanged, targetHasChanged);
102 originalIncident, originalTarget, modifiedOriginal,
103 targetNucleus, currentParticle, targetParticle,
104 incidentHasChanged, targetHasChanged, quasiElastic);
107 currentParticle, targetParticle,
110 delete originalTarget;
126 G4bool& incidentHasChanged,
133 std::vector<G4int> fsTypes;
144 partType = fsTypes[0];
145 if (partType !=
pro) {
146 targetHasChanged =
true;
157 partType = fsTypes[0];
158 if (partType !=
neu) {
159 targetHasChanged =
true;
170 fsTypes.erase(fsTypes.begin());
175 for(
G4int i=0; i < mult-1; ++i ) {
176 partType = fsTypes[i];
177 if (partType ==
pim) {
183 incidentHasChanged =
true;
185 partType = fsTypes[choose];
189 fsTypes.erase(fsTypes.begin()+choose);
194 for(
G4int i=0; i < mult-2; ++i ) {
195 partType = fsTypes[i];
199 if (partType >
pim && partType <
pro) rp->SetMayBeKilled(
false);
208 CheckQnums(vec, vecLen, currentParticle, targetParticle,
209 testCharge, testBaryon, testStrange);
void SetElement(G4int anIndex, Type *anElement)
G4double EvaporationEffects(G4double kineticEnergy)
void SetUpChange(G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged)
void SetMomentum(const G4double x, const G4double y, const G4double z)
void SetSide(const G4int sid)
void CalculateMomenta(G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, const G4HadProjectile *originalIncident, const G4DynamicParticle *originalTarget, G4ReactionProduct &modifiedOriginal, G4Nucleus &targetNucleus, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged, G4bool &targetHasChanged, G4bool quasiElastic)
G4ParticleDefinition * GetDefinition() const
void Initialize(G4int items)
G4DynamicParticle * ReturnTargetParticle() const
void SetDefinition(const G4ParticleDefinition *aParticleDefinition)
void SetStatusChange(G4HadFinalStateStatus aS)
std::vector< G4int > GetFSPartTypesForPimN(G4int mult, G4double KE) const
const G4ParticleDefinition * GetDefinition() const
const G4ParticleDefinition * GetDefinition() const
G4ParticleDefinition * particleDef[18]
G4double GetKineticEnergy() const
const G4LorentzVector & Get4Momentum() const
G4double GetKineticEnergy() const
void SetEnergyChange(G4double anEnergy)
G4double GetPDGMass() const
G4double Cinema(G4double kineticEnergy)
static constexpr double GeV
G4int GetMultiplicityT12(G4double KE) const
G4HadFinalState theParticleChange
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)
void CheckQnums(G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4double Q, G4double B, G4double S)
void SetMomentumChange(const G4ThreeVector &aV)
std::vector< G4int > GetFSPartTypesForPimP(G4int mult, G4double KE) const
G4int GetMultiplicityT32(G4double KE) const