70   G4Material* skeleton = material -> GetMaterial(
"skeleton");
 
   79   G4Torus* clavicle = 
new G4Torus(
"Clavicle",rMin,rMax,rTor,pSPhi,pDPhi);
 
   83                                "logical" + volumeName,
 
   87                                "physicalRightClavicle",
 
   95   G4Colour colour = colourPointer -> GetColour(colourName);
 
  103   G4cout << 
"Volume of RightClavicle = " << RightClavicleVol/
cm3 << 
" cm^3" << 
G4endl;
 
  107   G4cout << 
"Material of RightClavicle = " << RightClavicleMat << 
G4endl;
 
  111   G4cout << 
"Density of Material = " << RightClavicleDensity*
cm3/
g << 
" g/cm^3" << 
G4endl;
 
  114   G4double RightClavicleMass = (RightClavicleVol)*RightClavicleDensity;
 
  115   G4cout << 
"Mass of RightClavicle = " << RightClavicleMass/
gram << 
" g" << 
G4endl;
 
  118   return physRightClavicle;
 
G4Material * GetMaterial() const 
 
CLHEP::Hep3Vector G4ThreeVector
 
const G4String & GetName() const 
 
virtual G4double GetCubicVolume()
 
G4double GetDensity() const 
 
G4VSolid * GetSolid() const 
 
static constexpr double rad
 
void SetForceSolid(G4bool=true)
 
static constexpr double gram
 
G4GLOB_DLL std::ostream G4cout
 
const G4String & GetName() const 
 
static constexpr double degree
 
static constexpr double cm
 
static constexpr double cm3
 
G4VPhysicalVolume * Construct(const G4String &, G4VPhysicalVolume *, const G4String &, G4bool, G4bool)
 
void SetVisAttributes(const G4VisAttributes *pVA)