70 G4Material* skeleton = material -> GetMaterial(
"skeleton");
79 G4Torus* clavicle =
new G4Torus(
"Clavicle",rMin,rMax,rTor,pSPhi,pDPhi);
83 "logical" + volumeName,
87 "physicalRightClavicle",
95 G4Colour colour = colourPointer -> GetColour(colourName);
103 G4cout <<
"Volume of RightClavicle = " << RightClavicleVol/
cm3 <<
" cm^3" <<
G4endl;
107 G4cout <<
"Material of RightClavicle = " << RightClavicleMat <<
G4endl;
111 G4cout <<
"Density of Material = " << RightClavicleDensity*
cm3/
g <<
" g/cm^3" <<
G4endl;
114 G4double RightClavicleMass = (RightClavicleVol)*RightClavicleDensity;
115 G4cout <<
"Mass of RightClavicle = " << RightClavicleMass/
gram <<
" g" <<
G4endl;
118 return physRightClavicle;
G4Material * GetMaterial() const
CLHEP::Hep3Vector G4ThreeVector
const G4String & GetName() const
virtual G4double GetCubicVolume()
G4double GetDensity() const
G4VSolid * GetSolid() const
static constexpr double rad
void SetForceSolid(G4bool=true)
static constexpr double gram
G4GLOB_DLL std::ostream G4cout
const G4String & GetName() const
static constexpr double degree
static constexpr double cm
static constexpr double cm3
G4VPhysicalVolume * Construct(const G4String &, G4VPhysicalVolume *, const G4String &, G4bool, G4bool)
void SetVisAttributes(const G4VisAttributes *pVA)