64 G4Material* skeleton = material -> GetMaterial(
"skeleton");
65 G4Material* soft = material -> GetMaterial(
"soft_tissue");
212 G4Colour colour = colourPointer -> GetColour(colourName);
220 G4cout <<
"Volume of RibCage = " << ((RibCageVol)*12.)/
cm3 <<
" cm^3" <<
G4endl;
224 G4cout <<
"Material of RibCage = " << RibCageMat <<
G4endl;
228 G4cout <<
"Density of Material = " << RibCageDensity*
cm3/
g <<
" g/cm^3" <<
G4endl;
231 G4double RibCageMass = (RibCageVol)* RibCageDensity * 12;
232 G4cout <<
"Mass of RibCage = " << (RibCageMass)/
gram <<
" g" << G4endl;
G4Material * GetMaterial() const
CLHEP::Hep3Vector G4ThreeVector
const G4String & GetName() const
virtual G4double GetCubicVolume()
G4double GetDensity() const
G4VSolid * GetSolid() const
void SetForceSolid(G4bool=true)
static constexpr double gram
G4GLOB_DLL std::ostream G4cout
const G4String & GetName() const
static constexpr double cm
static constexpr double cm3
G4VPhysicalVolume * Construct(const G4String &, G4VPhysicalVolume *, const G4String &, G4bool, G4bool)
static const G4VisAttributes & GetInvisible()
void SetVisAttributes(const G4VisAttributes *pVA)