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G4BinaryLightIonReaction.hh
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26 #ifndef G4BinaryLightIonReaction_h
27 #define G4BinaryLightIonReaction_h 1
28 
29 #include "G4BinaryCascade.hh"
30 #include "G4PreCompoundModel.hh"
31 #include "G4HadFinalState.hh"
32 #include "G4ExcitationHandler.hh"
33 
35 {
36  public:
38  virtual ~G4BinaryLightIonReaction();
40  G4Nucleus& theNucleus);
41  inline void SetPrecompound(G4VPreCompoundModel* ptr);
42  inline void SetDeExcitation(G4ExcitationHandler* ptr);
43 
44  virtual void ModelDescription(std::ostream&) const ;
45 
46  private:
47  G4bool EnergyAndMomentumCorrector(G4ReactionProductVector* products,
48  G4LorentzVector& TotalCollisionMom);
49  G4bool SetLighterAsProjectile(G4LorentzVector & mom,const G4LorentzRotation & toBreit);
50  G4ReactionProductVector * FuseNucleiAndPrompound(const G4LorentzVector & mom);
51  G4ReactionProductVector * Interact(G4LorentzVector & mom, const G4LorentzRotation & );
52  G4double GetProjectileExcitation();
53  void DeExciteSpectatorNucleus(G4ReactionProductVector * spectators, G4ReactionProductVector * cascaders,
54  G4double theStatisticalExEnergy, G4LorentzVector & momentum);
56 
57  G4BinaryCascade* theModel;
58  G4ExcitationHandler* theHandler;
59  G4VPreCompoundModel* theProjectileFragmentation;
60  G4HadFinalState theResult;
61  G4int pA, pZ, tA, tZ,spectatorA,spectatorZ;
62  G4Fancy3DNucleus * projectile3dNucleus, * target3dNucleus;
63  G4FermiMomentum theFermi;
64  G4LorentzVector pInitialState, pFinalState;
65 
66  G4bool debug_G4BinaryLightIonReactionResults;
67 
68 };
70 {
71  if(ptr) { theProjectileFragmentation = ptr; }
72  theHandler = theProjectileFragmentation->GetExcitationHandler();
73 }
75 {
76  theProjectileFragmentation->SetExcitationHandler(ptr);
77  theHandler = ptr;
78 }
79 
80 #endif
G4double G4ParticleHPJENDLHEData::G4double result
G4BinaryLightIonReaction(G4VPreCompoundModel *ptr=0)
virtual void ModelDescription(std::ostream &) const
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &theNucleus)
int G4int
Definition: G4Types.hh:78
void SetExcitationHandler(G4ExcitationHandler *ptr)
std::vector< G4ReactionProduct * > G4ReactionProductVector
G4ExcitationHandler * GetExcitationHandler() const
bool G4bool
Definition: G4Types.hh:79
void SetDeExcitation(G4ExcitationHandler *ptr)
void SetPrecompound(G4VPreCompoundModel *ptr)
double G4double
Definition: G4Types.hh:76