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10.03.p03
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G4BinaryLightIonReaction.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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#ifndef G4BinaryLightIonReaction_h
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#define G4BinaryLightIonReaction_h 1
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#include "
G4BinaryCascade.hh
"
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#include "
G4PreCompoundModel.hh
"
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#include "
G4HadFinalState.hh
"
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#include "
G4ExcitationHandler.hh
"
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class
G4BinaryLightIonReaction
:
public
G4HadronicInteraction
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{
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public
:
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G4BinaryLightIonReaction
(
G4VPreCompoundModel
* ptr = 0);
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virtual
~G4BinaryLightIonReaction
();
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G4HadFinalState
*
ApplyYourself
(
const
G4HadProjectile
& aTrack,
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G4Nucleus
& theNucleus);
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inline
void
SetPrecompound
(
G4VPreCompoundModel
* ptr);
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inline
void
SetDeExcitation
(
G4ExcitationHandler
* ptr);
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virtual
void
ModelDescription
(std::ostream&)
const
;
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private
:
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G4bool
EnergyAndMomentumCorrector(
G4ReactionProductVector
* products,
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G4LorentzVector
& TotalCollisionMom);
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G4bool
SetLighterAsProjectile(
G4LorentzVector
& mom,
const
G4LorentzRotation
& toBreit);
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G4ReactionProductVector
* FuseNucleiAndPrompound(
const
G4LorentzVector
& mom);
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G4ReactionProductVector
* Interact(
G4LorentzVector
& mom,
const
G4LorentzRotation
& );
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G4double
GetProjectileExcitation();
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void
DeExciteSpectatorNucleus(
G4ReactionProductVector
* spectators,
G4ReactionProductVector
* cascaders,
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G4double
theStatisticalExEnergy,
G4LorentzVector
& momentum);
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G4LorentzVector
SortResult(
G4ReactionProductVector
*
result
,
G4ReactionProductVector
* spectators,
G4ReactionProductVector
* cascaders);
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G4BinaryCascade
* theModel;
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G4ExcitationHandler
* theHandler;
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G4VPreCompoundModel
* theProjectileFragmentation;
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G4HadFinalState
theResult;
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G4int
pA, pZ, tA, tZ,spectatorA,spectatorZ;
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G4Fancy3DNucleus
* projectile3dNucleus, * target3dNucleus;
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G4FermiMomentum
theFermi;
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G4LorentzVector
pInitialState, pFinalState;
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G4bool
debug_G4BinaryLightIonReactionResults;
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};
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inline
void
G4BinaryLightIonReaction::SetPrecompound
(
G4VPreCompoundModel
* ptr)
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{
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if
(ptr) { theProjectileFragmentation = ptr; }
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theHandler = theProjectileFragmentation->
GetExcitationHandler
();
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}
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inline
void
G4BinaryLightIonReaction::SetDeExcitation
(
G4ExcitationHandler
* ptr)
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{
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theProjectileFragmentation->
SetExcitationHandler
(ptr);
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theHandler = ptr;
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}
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#endif
result
G4double G4ParticleHPJENDLHEData::G4double result
Definition:
G4ParticleHPJENDLHEData.cc:257
G4HadFinalState
Definition:
G4HadFinalState.hh:45
G4BinaryLightIonReaction::G4BinaryLightIonReaction
G4BinaryLightIonReaction(G4VPreCompoundModel *ptr=0)
Definition:
G4BinaryLightIonReaction.cc:51
G4BinaryLightIonReaction::ModelDescription
virtual void ModelDescription(std::ostream &) const
Definition:
G4BinaryLightIonReaction.cc:73
G4Nucleus
Definition:
G4Nucleus.hh:50
G4FermiMomentum
Definition:
G4FermiMomentum.hh:36
G4ExcitationHandler.hh
G4BinaryLightIonReaction::~G4BinaryLightIonReaction
virtual ~G4BinaryLightIonReaction()
Definition:
G4BinaryLightIonReaction.cc:70
G4BinaryLightIonReaction::ApplyYourself
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &theNucleus)
Definition:
G4BinaryLightIonReaction.cc:89
G4HadProjectile
Definition:
G4HadProjectile.hh:39
G4HadFinalState.hh
G4int
int G4int
Definition:
G4Types.hh:78
G4HadronicInteraction
Definition:
G4HadronicInteraction.hh:64
G4VPreCompoundModel::SetExcitationHandler
void SetExcitationHandler(G4ExcitationHandler *ptr)
Definition:
G4VPreCompoundModel.hh:88
G4ReactionProductVector
std::vector< G4ReactionProduct * > G4ReactionProductVector
Definition:
G4ReactionProductVector.hh:43
G4VPreCompoundModel
Definition:
G4VPreCompoundModel.hh:59
G4PreCompoundModel.hh
G4VPreCompoundModel::GetExcitationHandler
G4ExcitationHandler * GetExcitationHandler() const
Definition:
G4VPreCompoundModel.hh:93
G4BinaryCascade
Definition:
G4BinaryCascade.hh:70
G4bool
bool G4bool
Definition:
G4Types.hh:79
G4ExcitationHandler
Definition:
G4ExcitationHandler.hh:64
G4BinaryLightIonReaction
Definition:
G4BinaryLightIonReaction.hh:34
G4BinaryLightIonReaction::SetDeExcitation
void SetDeExcitation(G4ExcitationHandler *ptr)
Definition:
G4BinaryLightIonReaction.hh:74
G4BinaryLightIonReaction::SetPrecompound
void SetPrecompound(G4VPreCompoundModel *ptr)
Definition:
G4BinaryLightIonReaction.hh:69
CLHEP::HepLorentzVector
Definition:
LorentzVector.h:72
G4double
double G4double
Definition:
G4Types.hh:76
G4BinaryCascade.hh
G4Fancy3DNucleus
Definition:
G4Fancy3DNucleus.hh:54
CLHEP::HepLorentzRotation
Definition:
LorentzRotation.h:53
source
geant4.10.03.p03
source
processes
hadronic
models
binary_cascade
include
G4BinaryLightIonReaction.hh
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