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G4AxesModel.hh
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27 // $Id: G4AxesModel.hh 83403 2014-08-21 15:07:30Z gcosmo $
28 //
29 //
30 // John Allison 3rd April 2001
31 //
32 // Class Description:
33 //
34 // Model which knows how to draw axes.
35 //
36 // For access to base class information, e.g., modeling parameters,
37 // use GetModelingParameters() inherited from G4VModel. See Class
38 // Description of the base class G4VModel.
39 
40 #ifndef G4AXESMODEL_HH
41 #define G4AXESMODEL_HH
42 
43 #include "G4VModel.hh"
44 
45 class G4AxesModel: public G4VModel {
46 
47 public: // With description
48 
50  (G4double x0, G4double y0, G4double z0, G4double length,
51  G4double arrowWidth = 1.,
52  const G4String& colourString = "auto",
53  const G4String& description = "",
54  G4bool withAnnotation = true,
55  G4double textSize = 10.
56  );
57 
58  virtual ~G4AxesModel ();
59 
60  virtual void DescribeYourselfTo (G4VGraphicsScene&);
61  // The main task of a model is to describe itself to the graphics scene.
62 
63 private:
64 
65  // Private copy contructor and assignment to forbid use...
66  G4AxesModel (const G4AxesModel&);
67  G4AxesModel& operator = (const G4AxesModel&);
68 
69  G4VModel
70  *fXAxisModel, *fXLabelModel, *fXAnnotationModel,
71  *fYAxisModel, *fYLabelModel, *fYAnnotationModel,
72  *fZAxisModel, *fZLabelModel, *fZAnnotationModel;
73 };
74 
75 #endif
bool G4bool
Definition: G4Types.hh:79
G4AxesModel(G4double x0, G4double y0, G4double z0, G4double length, G4double arrowWidth=1., const G4String &colourString="auto", const G4String &description="", G4bool withAnnotation=true, G4double textSize=10.)
Definition: G4AxesModel.cc:58
virtual void DescribeYourselfTo(G4VGraphicsScene &)
Definition: G4AxesModel.cc:171
virtual ~G4AxesModel()
Definition: G4AxesModel.cc:44
double G4double
Definition: G4Types.hh:76