#include <G4PSHitsModel.hh>
Definition at line 41 of file G4PSHitsModel.hh.
 
      
        
          | G4PSHitsModel::G4PSHitsModel  | 
          ( | 
          const G4String &  | 
          requestedMapName = "all" | ) | 
           | 
        
      
 
Definition at line 43 of file G4PSHitsModel.cc.
   44   fRequestedMapName(requestedMapName)
 
   46   fType = 
"G4PSHitsModel";
 
   47   fGlobalTag = 
"G4PSHitsModel for G4THitsMap<G4StatDouble> hits.";
 
G4String fGlobalDescription
 
 
 
 
  
  
      
        
          | G4PSHitsModel::~G4PSHitsModel  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
virtual   | 
  
 
 
Implements G4VModel.
Definition at line 51 of file G4PSHitsModel.cc.
   57     for (
size_t iMesh = 0; iMesh < nMeshes; ++iMesh) {
 
   61     for(MeshScoreMap::const_iterator i = scoreMap.begin();
 
   62         i != scoreMap.end(); ++i) {
 
   64       if (fRequestedMapName == 
"all" || name == fRequestedMapName) {
 
   67         if (fpCurrentHits) sceneHandler.
AddCompound(*fpCurrentHits);
 
static G4ScoringManager * GetScoringManagerIfExist()
 
virtual void AddCompound(const G4VTrajectory &)=0
 
MeshScoreMap GetScoreMap() const 
 
size_t GetNumberOfMesh() const 
 
G4VScoringMesh * GetMesh(G4int i) const 
 
std::map< G4String, RunScore * > MeshScoreMap
 
 
 
 
The documentation for this class was generated from the following files: