Geant4  10.03.p02
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
G4VRML2SceneHandler.hh
Go to the documentation of this file.
1 //
2 // ********************************************************************
3 // * License and Disclaimer *
4 // * *
5 // * The Geant4 software is copyright of the Copyright Holders of *
6 // * the Geant4 Collaboration. It is provided under the terms and *
7 // * conditions of the Geant4 Software License, included in the file *
8 // * LICENSE and available at http://cern.ch/geant4/license . These *
9 // * include a list of copyright holders. *
10 // * *
11 // * Neither the authors of this software system, nor their employing *
12 // * institutes,nor the agencies providing financial support for this *
13 // * work make any representation or warranty, express or implied, *
14 // * regarding this software system or assume any liability for its *
15 // * use. Please see the license in the file LICENSE and URL above *
16 // * for the full disclaimer and the limitation of liability. *
17 // * *
18 // * This code implementation is the result of the scientific and *
19 // * technical work of the GEANT4 collaboration. *
20 // * By using, copying, modifying or distributing the software (or *
21 // * any work based on the software) you agree to acknowledge its *
22 // * use in resulting scientific publications, and indicate your *
23 // * acceptance of all terms of the Geant4 Software license. *
24 // ********************************************************************
25 //
26 //
27 // $Id: G4VRML2SceneHandler.hh 99152 2016-09-07 08:04:30Z gcosmo $
28 //
29 // G4VRML2SceneHandler.hh
30 // Satoshi Tanaka & Yasuhide Sawada
31 
32 #ifndef WIN32
33 
34 #ifdef G4VIS_BUILD_VRML_DRIVER
35 
36 #ifndef G4VRML2_SCENE_HANDLER_HH
37 #define G4VRML2_SCENE_HANDLER_HH
38 
39 #include "globals.hh"
40 #include "G4LogicalVolume.hh"
41 #include "G4VSceneHandler.hh"
42 
43 #include "G4FRClient.hh"
44 
45 class G4VRML2;
46 class G4VisAttributes;
47 
48 class G4VRML2SceneHandler: public G4VSceneHandler {
49 
50  enum { MAX_CONNECTION_TRIAL = 10 } ;
51 
52 // methods (public)
53 public:
54  G4VRML2SceneHandler(G4VRML2& system, const G4String& name = "");
55  virtual ~G4VRML2SceneHandler();
56  void AddSolid(const G4Box&);
57  void AddSolid(const G4Cons&);
58  void AddSolid(const G4Tubs&);
59  void AddSolid(const G4Trd&);
60  void AddSolid(const G4Trap&);
61  void AddSolid(const G4Sphere&);
62  void AddSolid(const G4Para&);
63  void AddSolid(const G4Torus&);
64  void AddSolid ( const G4Polycone& polycone ) {
65  G4VSceneHandler::AddSolid (polycone);
66  }
67  void AddSolid ( const G4Polyhedra& polyhedra) {
68  G4VSceneHandler::AddSolid (polyhedra);
69  }
70  void AddSolid ( const G4Orb& orb ) {
72  }
73  void AddSolid ( const G4Ellipsoid& ellipsoid) {
74  G4VSceneHandler::AddSolid (ellipsoid);
75  }
76  void AddSolid(const G4VSolid&);
77  void AddCompound ( const G4VTrajectory& traj) {
79  }
80  void AddCompound ( const G4VHit& hit) {
82  }
83  void AddCompound ( const G4VDigi& digi) {
85  }
86  void AddCompound ( const G4THitsMap<G4double> & hits) {
88  }
89  void AddCompound ( const G4THitsMap<G4StatDouble> & hits) {
91  }
92 
93  void BeginPrimitives(const G4Transform3D& objectTransformation);
94  void EndPrimitives();
95 
96  void AddPrimitive(const G4Polyline&);
97  void AddPrimitive(const G4Polyhedron&);
98  void AddPrimitive(const G4Text&);
99  void AddPrimitive(const G4Circle&);
100  void AddPrimitive(const G4Square&);
101  void AddPrimitive (const G4Polymarker& polymarker)
102  { G4VSceneHandler::AddPrimitive (polymarker); }
103  void AddPrimitive (const G4Scale& scale)
104  { G4VSceneHandler::AddPrimitive (scale); }
105 
106  void ClearTransientStore(); // Used for triggering detector re-drawing.
107 
108  void BeginModeling();
109  void EndModeling();
110 
111  void VRMLBeginModeling();
112  void VRMLEndModeling();
113 
114  void connectPort(int max_trial = MAX_CONNECTION_TRIAL );
115  void closePort();
116 
117 // methods (private)
118 private:
119  void SendMaterialNode ( const G4VisAttributes* pAV );
120  void SendMaterialNode ();
121 
122  void SendLineColor ( const G4VisAttributes* pAV );
123  void SendMarkerColor ( const G4VMarker& mark ) ;
124  void SendMarkerWorldPosition ( const G4VMarker& mark ) ;
125 
126  G4double GetMarkerHalfSize ( const G4VMarker& mark ) ;
127  void GetMarkerWorldPosition ( const G4VMarker& mark ,
128  double* pX ,
129  double* pY ,
130  double* pZ ) ;
131 
132  G4bool IsPVPickable () { return fPVPickable ;}
133  void SetPVPickability ( G4bool on_off ) { fPVPickable = on_off ;}
134  G4double SetPVTransparency () ;
135  G4double GetPVTransparency () { return fPVTransparency ; }
136 
137 // data
138 private:
139 
140  G4VRML2& fSystem; // Graphics system for this scene.
141 
142  G4bool fPVPickable ;
143  G4double fPVTransparency ;
144 
145  static G4int fSceneIdCount;
146 
147 public:
148  G4FRClient fDest ;
149 
150 };
151 
152 #endif //G4VRML2_SCENE_HH
153 #endif //G4VIS_BUILD_VRML_DRIVER
154 #endif //WIN32
const XML_Char * name
Definition: expat.h:151
Definition: G4Para.hh:77
virtual void AddSolid(const G4Box &)
Definition: G4Text.hh:73
virtual void BeginModeling()
virtual void BeginPrimitives(const G4Transform3D &objectTransformation)
Definition: G4Box.hh:64
Definition: G4Tubs.hh:85
Definition: G4VHit.hh:48
Definition: G4Trd.hh:72
int G4int
Definition: G4Types.hh:78
virtual void AddPrimitive(const G4Polyline &)=0
bool G4bool
Definition: G4Types.hh:79
Definition: G4Cons.hh:83
virtual void EndModeling()
virtual void EndPrimitives()
Definition: G4Orb.hh:61
virtual void AddCompound(const G4VTrajectory &)
double G4double
Definition: G4Types.hh:76
virtual void ClearTransientStore()
G4VGraphicsSystem & fSystem