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G4VRML1SceneHandler.hh
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27 // $Id: G4VRML1SceneHandler.hh 99152 2016-09-07 08:04:30Z gcosmo $
28 //
29 // G4VRML1SceneHandler.hh
30 // Yasuhide Sawada & Satoshi Tanaka
31 
32 #ifndef WIN32
33 
34 
35 #ifdef G4VIS_BUILD_VRML_DRIVER
36 
37 #ifndef G4VRML1_SCENE_HANDLER_HH
38 #define G4VRML1_SCENE_HANDLER_HH
39 
40 
41 #include "globals.hh"
42 #include "G4LogicalVolume.hh"
43 #include "G4VSceneHandler.hh"
44 
45 #include "G4FRClient.hh"
46 
47 class G4VRML1;
48 class G4VisAttributes;
49 
50 class G4VRML1SceneHandler: public G4VSceneHandler {
51 
52  enum { MAX_CONNECTION_TRIAL = 10 } ;
53 
54 // methods (public)
55 public:
56  G4VRML1SceneHandler(G4VRML1& system, const G4String& name = "");
57  virtual ~G4VRML1SceneHandler();
58  void AddSolid(const G4Box&);
59  void AddSolid(const G4Cons&);
60  void AddSolid(const G4Tubs&);
61  void AddSolid(const G4Trd&);
62  void AddSolid(const G4Trap&);
63  void AddSolid(const G4Sphere&);
64  void AddSolid(const G4Para&);
65  void AddSolid(const G4Torus&);
66  void AddSolid ( const G4Polycone& polycone ) {
67  G4VSceneHandler::AddSolid (polycone);
68  }
69  void AddSolid ( const G4Polyhedra& polyhedra) {
70  G4VSceneHandler::AddSolid (polyhedra);
71  }
72  void AddSolid ( const G4Orb& orb ) {
74  }
75  void AddSolid ( const G4Ellipsoid& ellipsoid) {
76  G4VSceneHandler::AddSolid (ellipsoid);
77  }
78  void AddSolid(const G4VSolid&);
79  void AddCompound ( const G4VTrajectory& traj) {
81  }
82  void AddCompound ( const G4VHit& hit) {
84  }
85  void AddCompound ( const G4VDigi& digi) {
87  }
88  void AddCompound ( const G4THitsMap<G4double> & hits) {
90  }
91  void AddCompound ( const G4THitsMap<G4StatDouble> & hits) {
93  }
94 
95  void BeginPrimitives(const G4Transform3D& objectTransformation);
96  void EndPrimitives();
97 
98  void AddPrimitive(const G4Polyline&);
99  void AddPrimitive(const G4Polyhedron&);
100  void AddPrimitive(const G4Text&);
101  void AddPrimitive(const G4Circle&);
102  void AddPrimitive(const G4Square&);
103  void AddPrimitive (const G4Polymarker& polymarker)
104  { G4VSceneHandler::AddPrimitive (polymarker); }
105  void AddPrimitive (const G4Scale& scale)
106  { G4VSceneHandler::AddPrimitive (scale); }
107 
108  void ClearTransientStore(); // Used for triggering detector re-drawing.
109 
110  void BeginModeling();
111  void EndModeling();
112 
113  void VRMLBeginModeling();
114  void VRMLEndModeling();
115 
116  void connectPort(int max_trial = MAX_CONNECTION_TRIAL );
117  void closePort();
118 
119 // methods (private)
120 private:
121  void SendMaterialNode( const G4VisAttributes* pAV );
122  void SendMaterialNode();
123  void SendMatrixTransformNode(const G4Transform3D &);
124  void SendCubeNode(G4double, G4double, G4double);
125  void SendCylinderNode(G4double, G4double);
126  void SendSphereNode(G4double);
127 
128  void SendMarkerColor ( const G4VMarker& mark ) ;
129  void SendMarkerWorldPosition ( const G4VMarker& mark ) ;
130  G4double GetMarkerHalfSize ( const G4VMarker& mark ) ;
131 
132 // data
133 private:
134  G4String fCurrentDEF;
135 
136  G4VRML1& fSystem; // Graphics system for this scene.
137  G4FRClient fDest ;
138 
139  static G4int fSceneIdCount;
140 
141 };
142 
143 #endif //G4VRML1_SCENE_HH
144 #endif //G4VIS_BUILD_VRML_DRIVER
145 #endif //WIN32
const XML_Char * name
Definition: expat.h:151
Definition: G4Para.hh:77
virtual void AddSolid(const G4Box &)
Definition: G4Text.hh:73
virtual void BeginModeling()
virtual void BeginPrimitives(const G4Transform3D &objectTransformation)
Definition: G4Box.hh:64
Definition: G4Tubs.hh:85
Definition: G4VHit.hh:48
Definition: G4Trd.hh:72
int G4int
Definition: G4Types.hh:78
virtual void AddPrimitive(const G4Polyline &)=0
Definition: G4Cons.hh:83
virtual void EndModeling()
virtual void EndPrimitives()
Definition: G4Orb.hh:61
virtual void AddCompound(const G4VTrajectory &)
double G4double
Definition: G4Types.hh:76
virtual void ClearTransientStore()
G4VGraphicsSystem & fSystem