56 using namespace G4InuclParticleNames;
 
   63     theExcitationHandler(0), theDeExcitation(0) {
 
   70   if (!theDeExcitation) {
 
   94     G4cout << 
" >>> G4PreCompoundDeexcitation::deExcite" << 
G4endl;
 
  102   if (
explosion(fragment) && theExcitationHandler) {
 
  104     precompoundProducts = theExcitationHandler->
BreakItUp(fragment);
 
  108     precompoundProducts =
 
  109       theDeExcitation->
DeExcite(const_cast<G4Fragment&>(fragment));
 
  113   if (precompoundProducts) {
 
  115       G4cout << 
" Got " << precompoundProducts->size()
 
  116          << 
" secondaries back from PreCompound:" << 
G4endl;
 
  123     for ( 
size_t i = 0; i < precompoundProducts->size(); i++ ) {
 
  124       if ( (*precompoundProducts)[ i ] ) {
 
  125         delete (*precompoundProducts)[ i ];
 
  126         (*precompoundProducts)[ i ] = 0;
 
  129     precompoundProducts->clear();
 
  130     delete precompoundProducts;
 
void setVerboseLevel(G4int verbose)
 
virtual void setVerboseLevel(G4int verbose=0)
 
virtual G4ReactionProductVector * DeExcite(G4Fragment &aFragment)=0
 
virtual void deExcite(const G4Fragment &fragment, G4CollisionOutput &globalOutput)
 
G4ReactionProductVector * BreakItUp(const G4Fragment &theInitialState)
 
std::vector< G4ReactionProduct * > G4ReactionProductVector
 
virtual ~G4PreCompoundDeexcitation()
 
G4GLOB_DLL std::ostream G4cout
 
virtual void setVerboseLevel(G4int verbose)
 
G4HadronicInteraction * FindModel(const G4String &name)
 
void addOutgoingParticles(const std::vector< G4InuclElementaryParticle > &particles)
 
virtual G4bool explosion(const G4Fragment &target) const 
 
static G4HadronicInteractionRegistry * Instance()
 
G4PreCompoundDeexcitation()
 
void SetVerboseLevel(G4int value)