51   for(
int i = 0; i < fNumber; ++i)
 
   53     RandomPosInBox(*fBoxSize, positionInLocalCoordinate);
 
   55                  fPosition + positionInLocalCoordinate,
 
   65   for(
int i = 0; i < fNumber; ++i)
 
   76   if(fBoxSize) ShootAtRandomPosition(gun);
 
   77   else ShootAtFixedPosition(gun);
 
  109   for (
size_t i = 0; i < 
fShoots.size(); i++)
 
  122   shoot->fMoleculeName = 
name;
 
  137   shoot->fMoleculeName = moleculeName;
 
  154   shoot->fMoleculeName = moleculeName;
 
  155   shoot->fPosition = boxCenter;
 
  179   for(
size_t i = 0 ; i < 
fShoots.size() ; ++i)
 
  181     output[
fShoots[i]->fMoleculeName]+=fShoots[i]->fNumber;
 
  227   shoot->fMoleculeName = moleculeName;
 
ThreeVector shoot(const G4int Ap, const G4int Af)
 
virtual ~G4MoleculeShoot()
 
void AddMoleculeInCMRepresentation(size_t n, const G4String &moleculeName, double time=0)
 
void AddMoleculeShoot(G4shared_ptr< G4MoleculeShoot >)
 
void AddMoleculesRandomPositionInBox(size_t n, const G4String &moleculeName, const G4ThreeVector &boxCenter, const G4ThreeVector &boxExtension, double time=0)
 
#define G4enable_shared_from_this
 
CLHEP::Hep3Vector G4ThreeVector
 
G4MoleculeGunMessenger * fpMessenger
 
virtual void DefineTracks()
 
void BuildAndPushTrack(const G4String &name, const G4ThreeVector &position, double time=0)
 
void ShootAtRandomPosition(G4MoleculeGun *)
 
void AddMolecule(const G4String &moleculeName, const G4ThreeVector &position, double time=0)
 
static G4MoleculeTable * Instance()
 
static void RandomPosInBox(const G4ThreeVector &boxSize, G4ThreeVector &output)
 
void Shoot(G4MoleculeGun *)
 
void AddNMolecules(size_t n, const G4String &moleculeName, const G4ThreeVector &position, double time=0)
 
G4Track * BuildTrack(G4double globalTime, const G4ThreeVector &Position)
 
std::map< G4String, int > NameNumber
 
void ShootAtFixedPosition(G4MoleculeGun *)
 
void PushTrack(G4Track *)
 
std::vector< G4shared_ptr< G4MoleculeShoot > > fShoots
 
void GetNameAndNumber(NameNumber &)
 
G4MolecularConfiguration * GetConfiguration(const G4String &, bool mustExist=true)