65    if ( products != NULL ) 
 
   70       for ( 
G4int j = 0; j < 
int( products->size() ); j++ ) 
 
   72          G4int jZ = (*products)[j].Z; 
 
   73          G4int jA = (*products)[j].A; 
 
   82          if ( jZ == iZ + ipZ && jA == iA + ipA ) needResidual = 
false;
 
   84          G4ThreeVector dp((*products)[j].px,(*products)[j].py,(*products)[j].pz);
 
   89          if ( jA == 1 && jZ == 1 ) {
 
   93          else if ( jA == 1 && jZ == 0 )
 
  138       G4FragmentVector::iterator it;
 
  140       for ( it = products_from_PE->begin(); it != products_from_PE->end(); it++)
 
  142          if ( (*it)->GetZ_asInt() == iZ + ipZ &&  (*it)->GetA_asInt() == iA + ipA )  needResidual = 
false;
 
  144          if ( (*it)->GetParticleDefinition() != NULL ) {
 
  158    if ( needResidual ) {
 
virtual void SetICM(G4bool)
 
void SetMomentum(const G4ThreeVector &momentum)
 
CLHEP::Hep3Vector G4ThreeVector
 
static constexpr double second
 
G4int GetAtomicNumber() const 
 
void SetStatusChange(G4HadFinalStateStatus aS)
 
G4int GetNucleusEncoding(G4int iZ, G4int iA, G4int iM)
 
const G4ParticleDefinition * GetDefinition() const 
 
std::map< G4int, G4LENDUsedTarget * > usedTarget_map
 
G4double GetKineticEnergy() const 
 
typedef int(XMLCALL *XML_NotStandaloneHandler)(void *userData)
 
std::vector< G4Fragment * > G4FragmentVector
 
static G4Proton * Proton()
 
std::vector< G4GIDI_Product > * getCaptureFinalState(double e_in, double temperature, double(*rng)(void *), void *rngState)
 
static G4Neutron * Neutron()
 
const G4LorentzVector & Get4Momentum() const 
 
G4int GetAtomicMass() const 
 
static G4IonTable * GetIonTable()
 
void Set4Momentum(const G4LorentzVector &momentum)
 
const G4Isotope * GetIsotope()
 
G4HadFinalState theParticleChange
 
G4double GetTemperature() const 
 
static constexpr double MeV
 
const G4Material * GetMaterial() const 
 
void AddSecondary(G4DynamicParticle *aP, G4int mod=-1)
 
void SetDefinition(const G4ParticleDefinition *aParticleDefinition)
 
G4LENDManager * lend_manager
 
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &aTargetNucleus)
 
CLHEP::HepLorentzVector G4LorentzVector