67 using namespace G4InuclParticleNames;
 
   77   throw G4HadronicException(__FILE__, __LINE__, 
"G4InuclEvaporation::copy_constructor meant to not be accessable.");
 
   85   throw G4HadronicException(__FILE__, __LINE__, 
"G4InuclEvaporation::operator= meant to not be accessable.");
 
   98   verboseLevel = verbose;
 
  105     theResult->push_back(
new G4Fragment(theNucleus));
 
  119   if ( verboseLevel > 2 )
 
  120     G4cout << 
" G4InuclEvaporation : initial kinematics : boostToLab vector = " << boostToLab << 
G4endl 
  121        << 
"                     excitation energy  : " << exitationE << 
G4endl;
 
  123   if (verboseLevel > 2) {
 
  124     G4cout << 
"G4InuclEvaporation::BreakItUp >>> A: " << A << 
" Z: " << Z
 
  125        << 
" exitation E: " << exitationE << 
" mass: " << mTar/
GeV << 
" GeV" 
  133   evaporator->
collide(0, nucleus, output);
 
  141   if (!particles.empty()) { 
 
  144     for (; ipart != particles.end(); ipart++) {
 
  145       outgoingType = ipart->type();
 
  147       if (verboseLevel > 2) {
 
  148     G4cout << 
"Evaporated particle:  " << i << 
" of type: " 
  149            << outgoingType << 
G4endl;
 
  153       eTot += ipart->getEnergy();
 
  158       theResult->push_back( 
new G4Fragment(vlab, ipart->getDefinition()) );
 
  162   if (!outgoingNuclei.empty()) { 
 
  164     for (i=1; ifrag != outgoingNuclei.end(); ifrag++) {
 
  165       if (verboseLevel > 2) {
 
  169       eTot += ifrag->getEnergy();
 
  173       G4int fragA = ifrag->getA();
 
  175       if (verboseLevel > 2) {
 
  178       theResult->push_back( 
new G4Fragment(fragA, fragZ, vlab) ); 
 
static G4double GetNuclearMass(const G4double A, const G4double Z)
 
void setVerboseLevel(const G4int verbose)
 
G4FragmentVector * BreakItUp(const G4Fragment &theNucleus)
 
void setExitationEnergy(G4double e)
 
G4GLOB_DLL std::ostream G4cout
 
double A(double temperature)
 
const G4LorentzVector & GetMomentum() const 
 
HepLorentzVector & boost(double, double, double)
 
std::vector< G4Fragment * > G4FragmentVector
 
virtual void collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &globalOutput)
 
const std::vector< G4InuclNuclei > & getOutgoingNuclei() const 
 
const std::vector< G4InuclElementaryParticle > & getOutgoingParticles() const 
 
static constexpr double GeV
 
std::vector< G4InuclNuclei >::const_iterator nucleiIterator
 
std::vector< G4InuclElementaryParticle >::iterator particleIterator
 
G4double GetExcitationEnergy() const