26 #ifndef G4CASCADE_CHECK_BALANCE_HH 
   27 #define G4CASCADE_CHECK_BALANCE_HH 
   72             const G4String& owner=
"G4CascadeCheckBalance");
 
   93            const std::vector<G4InuclElementaryParticle>& particles);
 
   97            const std::vector<G4CascadParticle>& particles);
 
  102            const std::vector<G4CascadParticle>& cparticles);
 
  106            const std::vector<G4InuclElementaryParticle>& particles);
 
  110            const std::vector<G4InuclNuclei>& fragments);
 
  169   G4int initialStrange;     
 
G4LorentzVector deltaLV() const 
 
G4bool baryonOkay() const 
 
void collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)
 
void setAbsoluteLimit(G4double limit)
 
G4bool strangeOkay() const 
 
G4double ekin(const G4LorentzVector &p) const 
 
static const G4double tolerance
 
virtual void setName(const G4String &name)
 
void setRelativeLimit(G4double limit)
 
void setLimits(G4double relative, G4double absolute)
 
virtual ~G4CascadeCheckBalance()
 
G4CascadeCheckBalance(const G4String &owner="G4CascadeCheckBalance")
 
G4bool energyOkay() const 
 
G4double relativeE() const 
 
G4double relativeKE() const 
 
void setOwner(const G4String &owner)
 
G4bool chargeOkay() const 
 
G4bool momentumOkay() const 
 
G4double relativeP() const