223         G4cerr << 
"ERROR : No mesh is currently open. Open/create a mesh first. Command ignored." << 
G4endl;
 
  231       if(command==qTouchCmd) {
 
  233       } 
else if(command == qGetUnitCmd ){
 
  235       } 
else if(command == qSetUnitCmd ){
 
  237       } 
else if(command== qCellChgCmd) {
 
  243       } 
else if(command== qCellFluxCmd) {
 
  261       } 
else if(command== qPassCellFluxCmd) {
 
  279       } 
else if(command==qeDepCmd) {
 
  285       } 
else if(command== qdoseDepCmd) {
 
  303       } 
else if(command== qnOfStepCmd) {
 
  309       } 
else if(command== qnOfSecondaryCmd) {
 
  314       } 
else if(command== qTrackLengthCmd) {
 
  323       } 
else if(command== qPassCellCurrCmd){
 
  329       } 
else if(command== qPassTrackLengthCmd){
 
  336       } 
else if(command== qFlatSurfCurrCmd){
 
  342               if ( 
StoB(token[3]) ){
 
  349       } 
else if(command== qFlatSurfFluxCmd){
 
  354               if ( 
StoB(token[3]) ){
 
  412       } 
else if(command== qNofCollisionCmd){
 
  418       } 
else if(command== qPopulationCmd){
 
  424       } 
else if(command== qTrackCountCmd){
 
  430       } 
else if(command== qTerminationCmd){
 
  437       } 
else if(command== qMinKinEAtGeneCmd){
 
  443       } 
else if(command== qStepCheckerCmd){
 
  452       }
else if(command== fchargedCmd){
 
  457                      << 
"] : Current quantity is not set. Set or touch a quantity first." << 
G4endl;
 
  459       }
else if(command== fneutralCmd){
 
  464                      << 
"] : Current quantity is not set. Set or touch a quantity first." << 
G4endl;
 
  466       }
else if(command== fkinECmd){
 
  475                      << 
"] : Current quantity is not set. Set or touch a quantity first." << 
G4endl;
 
  477       }
else if(command== fparticleKinECmd){
 
  482                      << 
"] : Current quantity is not set. Set or touch a quantity first." << 
G4endl;
 
  484       } 
else if(command==fparticleCmd) {
 
  489                      << 
"] : Current quantity is not set. Set or touch a quantity first." << 
G4endl;
 
void GetNumberOfSegments(G4int nSegment[3])
 
void FParticleCommand(G4VScoringMesh *mesh, G4TokenVec &token)
 
void SetCylinderSize(G4double dr, G4double dz)
 
std::vector< G4String > G4TokenVec
 
void SetPrimitiveScorer(G4VPrimitiveScorer *ps)
 
void SetCurrentPrimitiveScorer(const G4String &name)
 
virtual void SetUnit(const G4String &unit)
 
void SetNumberOfSegments(G4int nSeg[3])
 
void FillTokenVec(G4String newValues, G4TokenVec &token)
 
void SetCylinderSize(G4double dr, G4double dz)
 
void SetBoundaryFlag(G4bool flg=true)
 
void SetFilter(G4VSDFilter *filter)
 
G4ThreeVector GetSize() const 
 
void DivideByArea(G4bool flg=true)
 
virtual void SetUnit(const G4String &unit)
 
void Weighted(G4bool flg=true)
 
void Weighted(G4bool flg=true)
 
G4bool IsCurrentPrimitiveScorerNull()
 
virtual void SetUnit(const G4String &unit)
 
void SetCylinderSize(G4double dr, G4double dz)
 
static G4double GetValueOf(const G4String &)
 
void Weighted(G4bool flg=true)
 
G4GLOB_DLL std::ostream G4cout
 
void SetNumberOfSegments(G4int nSeg[3])
 
void Weighted(G4bool flg=true)
 
MeshShape GetShape() const 
 
virtual void SetUnit(const G4String &unit)
 
G4bool CheckMeshPS(G4VScoringMesh *mesh, G4String &psname)
 
const G4String & GetCommandPath() const 
 
void SetCurrentPSUnit(const G4String &unit)
 
virtual void SetUnit(const G4String &unit)
 
void Weighted(G4bool flg=true)
 
G4VScoringMesh * GetCurrentMesh() const 
 
void DivideByArea(G4bool flg=true)
 
G4double StoD(G4String s)
 
void FParticleWithEnergyCommand(G4VScoringMesh *mesh, G4TokenVec &token)
 
void MultiplyKineticEnergy(G4bool flg=true)
 
void Weighted(G4bool flg=true)
 
void Weighted(G4bool flg=true)
 
G4String GetCurrentPSUnit()
 
virtual void SetUnit(const G4String &unit)
 
virtual void SetUnit(const G4String &unit)
 
static constexpr double ps
 
virtual void SetUnit(const G4String &unit)
 
virtual void SetUnit(const G4String &unit)
 
void Weighted(G4bool flg=true)
 
void Weighted(G4bool flg=true)
 
void SetNumberOfSegments(G4int nSeg[3])
 
void DivideByVelocity(G4bool flg=true)
 
virtual void SetUnit(const G4String &unit)
 
G4GLOB_DLL std::ostream G4cerr