73 if(radius<=0.) radius = 1.;
79 const G4double frontHalfAngle = std::atan(frontHalfHeight / nearDistance);
void SetLightDirection(const G4ThreeVector &val)
const G4Colour & GetBackgroundColour() const
G4Vector3D & GetActualLightpointDirection()
BasicVector3D< T > unit() const
G4double GetCameraDistance(G4double radius) const
const G4Point3D & GetCurrentTargetPoint() const
G4double GetNearDistance(G4double cameraDistance, G4double radius) const
G4double GetExtentRadius() const
const G4Vector3D & GetViewpointDirection() const
const G4VisExtent & GetExtent() const
const G4Point3D & GetStandardTargetPoint() const
G4double GetFrontHalfHeight(G4double nearDistance, G4double radius) const
void SetUpVector(const G4ThreeVector &val)
G4Scene * GetScene() const
void SetBackgroundColour(const G4Colour &val)
G4TheRayTracer * theTracer
void SetEyePosition(const G4ThreeVector &val)
const G4Vector3D & GetUpVector() const
G4VSceneHandler & fSceneHandler
void SetTargetPosition(const G4ThreeVector &val)