62     currentParticle.SetKineticEnergy( ek );
 
   64     G4double p = std::sqrt( std::abs((et-amas)*(et+amas)) );
 
   65     G4double pp = currentParticle.GetMomentum().mag();
 
   69       currentParticle.SetMomentum( momentum * (p/pp) );
 
   76     currentParticle.SetKineticEnergy( ek );
 
   78     p = std::sqrt( std::abs((et-amas)*(et+amas)) );
 
   79     pp = currentParticle.GetMomentum().mag();
 
   83       currentParticle.SetMomentum( momentum * (p/pp) );
 
   89     targetParticle.SetSide( -1 );  
 
   90     G4bool incidentHasChanged = 
false;
 
   91     G4bool targetHasChanged = 
false;
 
   92     G4bool quasiElastic = 
false;
 
   98     if( currentParticle.GetKineticEnergy() > cutOff )
 
   99       InitialCollision(vec, vecLen, currentParticle, targetParticle,
 
  100                        incidentHasChanged, targetHasChanged);
 
  103                       originalIncident, originalTarget, modifiedOriginal,
 
  104                       targetNucleus, currentParticle, targetParticle,
 
  105                       incidentHasChanged, targetHasChanged, quasiElastic );
 
  108                  currentParticle, targetParticle,
 
  109                  incidentHasChanged );
 
  111     delete originalTarget;
 
G4double EvaporationEffects(G4double kineticEnergy)
 
void SetUpChange(G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged)
 
void SetMomentum(const G4double x, const G4double y, const G4double z)
 
void SetSide(const G4int sid)
 
void CalculateMomenta(G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, const G4HadProjectile *originalIncident, const G4DynamicParticle *originalTarget, G4ReactionProduct &modifiedOriginal, G4Nucleus &targetNucleus, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged, G4bool &targetHasChanged, G4bool quasiElastic)
 
G4ParticleDefinition * GetDefinition() const 
 
void Initialize(G4int items)
 
G4DynamicParticle * ReturnTargetParticle() const 
 
void SetStatusChange(G4HadFinalStateStatus aS)
 
const G4ParticleDefinition * GetDefinition() const 
 
G4double GetKineticEnergy() const 
 
const G4LorentzVector & Get4Momentum() const 
 
void SetEnergyChange(G4double anEnergy)
 
G4double GetPDGMass() const 
 
G4double Cinema(G4double kineticEnergy)
 
G4HadFinalState theParticleChange
 
void SetMomentumChange(const G4ThreeVector &aV)