13 #pragma implementation 
   37   double answer = 3.0 - sum;
 
   38   return (answer >= 0 ) ? answer : 0;
 
   52   return (answer >= 0 ) ? answer : 0;
 
void set(double x, double y, double z)
 
HepAxisAngle axisAngle() const 
 
bool isNear(const HepRotation &r, double epsilon=Hep4RotationInterface::tolerance) const 
 
void decompose(HepAxisAngle &rotation, Hep3Vector &boost) const 
 
double howNear(const HepRotation &r) const 
 
double distance2(const HepRotation &r) const 
 
double epsilon(double density, double temperature)