32   return genChiSquare( anEngine, a );
 
   37   return genChiSquare( anEngine, a );
 
   41   return genChiSquare( localEngine.get(), a );
 
   46   for( 
double* v = vect; v != vect+size; ++v )
 
   51                             const int size, 
double* vect,
 
   54   for( 
double* v = vect; v != vect+size; ++v )
 
   55     *v = 
shoot(anEngine,a);
 
   59   for( 
double* v = vect; v != vect+size; ++v )
 
   65   for( 
double* v = vect; v != vect+size; ++v )
 
   93  if( a < 1 )  
return (-1.0);
 
  100      v = anEngine->
flat() * 0.857763884960707;
 
  105      if (z < 0.0) r = r + zz * z / (3.0 * z);
 
  106      if (u < r * 0.3894003915) 
return(z*z);
 
  107      if (zz > (1.036961043 / u + 1.4)) 
continue;
 
  108      if (2 * std::log(u) < (- zz * 0.5 )) 
return(z*z);
 
  115      b = std::sqrt(a - 1.0);
 
  116      vm = - 0.6065306597 * (1.0 - 0.25 / (b * b + 1.0));
 
  117      vm = (-b > vm)? -b : vm;
 
  118      vp = 0.6065306597 * (0.7071067812 + b) / (0.5 + b);
 
  124      u = anEngine->
flat();
 
  125      v = anEngine->
flat() * vd + vm;
 
  127      if (z < -b) 
continue;
 
  130      if (z < 0.0) r = r + zz * z / (3.0 * (z + b));
 
  131      if (u < r * 0.3894003915) 
return((z + b)*(z + b));
 
  132      if (zz > (1.036961043 / u + 1.4)) 
continue;
 
  133      if (2 * std::log(u) < (std::log(1.0 + z / b) * b * b - zz * 0.5 - z * b)) 
return((z + b)*(z + b));
 
  139   int pr=os.precision(20);
 
  140   std::vector<unsigned long> t(2);
 
  141   os << 
" " << 
name() << 
"\n";
 
  142   os << 
"Uvec" << 
"\n";
 
  144   os << defaultA << 
" " << t[0] << 
" " << t[1] << 
"\n";
 
  152   if (inName != 
name()) {
 
  153     is.clear(std::ios::badbit | is.rdstate());
 
  154     std::cerr << 
"Mismatch when expecting to read state of a " 
  155               << 
name() << 
" distribution\n" 
  156           << 
"Name found was " << inName
 
  157           << 
"\nistream is left in the badbit state\n";
 
  161     std::vector<unsigned long> t(2);
 
void fireArray(const int size, double *vect)
 
static void shootArray(const int size, double *vect, double a=1.0)
 
std::ostream & put(std::ostream &os) const 
 
static HepRandomEngine * getTheEngine()
 
std::istream & get(std::istream &is)
 
bool possibleKeywordInput(IS &is, const std::string &key, T &t)
 
#define CLHEP_THREAD_LOCAL
 
static std::vector< unsigned long > dto2longs(double d)
 
HepRandomEngine & engine()
 
static double longs2double(const std::vector< unsigned long > &v)