71     if ( pMin > fxAxisMin ) fxAxisMin = pMin ;    
 
   72     if ( pMax < fxAxisMax ) fxAxisMax = pMax ;    
 
   74   else if ( pAxis == 
kYAxis )
 
   76     if ( pMin > fyAxisMin ) fyAxisMin = pMin ;    
 
   77     if ( pMax < fyAxisMax ) fyAxisMax = pMax ;
 
   81     assert( pAxis == 
kZAxis ) ;
 
   83     if ( pMin > fzAxisMin ) fzAxisMin = pMin ;
 
   84     if ( pMax < fzAxisMax ) fzAxisMax = pMax ;
 
  118     remainsAfterClip = 
false;
 
  120   else if ( sCode == 0 && eCode == 0 )
 
  124     remainsAfterClip = true ;
 
  154     while ( sCode != eCode )  
 
  164           z1 += (fxAxisMin-x1)*(z2-z1)/(x2-x1);
 
  165           y1 += (fxAxisMin-x1)*(y2-y1)/(x2-x1);
 
  168         else if ( sCode & 0x02 ) 
 
  170           z1 += (fxAxisMax-x1)*(z2-z1)/(x2-x1);
 
  171           y1 += (fxAxisMax-x1)*(y2-y1)/(x2-x1);
 
  174         else if ( sCode & 0x04 )  
 
  176           x1 += (fyAxisMin-y1)*(x2-x1)/(y2-y1);
 
  177           z1 += (fyAxisMin-y1)*(z2-z1)/(y2-y1);
 
  180         else if ( sCode & 0x08 )  
 
  182           x1 += (fyAxisMax-y1)*(x2-x1)/(y2-y1);
 
  183           z1 += (fyAxisMax-y1)*(z2-z1)/(y2-y1);
 
  186         else if ( sCode & 0x10 )  
 
  188           x1 += (fzAxisMin-z1)*(x2-x1)/(z2-z1);
 
  189           y1 += (fzAxisMin-z1)*(y2-y1)/(z2-z1);
 
  192         else if ( sCode & 0x20 )  
 
  194           x1 += (fzAxisMax-z1)*(x2-x1)/(z2-z1);
 
  195           y1 += (fzAxisMax-z1)*(y2-y1)/(z2-z1);
 
  203           z2 += (fxAxisMin-x2)*(z1-z2)/(x1-x2);
 
  204           y2 += (fxAxisMin-x2)*(y1-y2)/(x1-x2);
 
  207         else if ( eCode & 0x02 )  
 
  209           z2 += (fxAxisMax-x2)*(z1-z2)/(x1-x2);
 
  210           y2 += (fxAxisMax-x2)*(y1-y2)/(x1-x2);
 
  213         else if ( eCode & 0x04 )  
 
  215           x2 += (fyAxisMin-y2)*(x1-x2)/(y1-y2);
 
  216           z2 += (fyAxisMin-y2)*(z1-z2)/(y1-y2);
 
  221           x2 += (fyAxisMax-y2)*(x1-x2)/(y1-y2);
 
  222           z2 += (fyAxisMax-y2)*(z1-z2)/(y1-y2);
 
  225         else if ( eCode & 0x10 )  
 
  227           x2 += (fzAxisMin-z2)*(x1-x2)/(z1-z2);
 
  228           y2 += (fzAxisMin-z2)*(y1-y2)/(z1-z2);
 
  231         else if ( eCode & 0x20 )  
 
  233           x2 += (fzAxisMax-z2)*(x1-x2)/(z1-z2);
 
  234           y2 += (fzAxisMax-z2)*(y1-y2)/(z1-z2);
 
  244     if ( sCode == 0 && eCode == 0 ) remainsAfterClip = 
true;
 
  245     else                            remainsAfterClip = 
false;
 
  247   return remainsAfterClip;
 
  268     if ( pVec.
x() < fxAxisMin ) code |= 0x01 ;
 
  269     if ( pVec.
x() > fxAxisMax ) code |= 0x02 ;
 
  273     if ( pVec.
y() < fyAxisMin ) code |= 0x04 ;
 
  274     if ( pVec.
y() > fyAxisMax ) code |= 0x08 ;
 
  278     if ( pVec.
z() < fzAxisMin ) code |= 0x10 ;
 
  279     if ( pVec.
z() > fzAxisMax ) code |= 0x20 ;
 
static const G4double kInfinity
 
G4double GetMinYExtent() const 
 
CLHEP::Hep3Vector G4ThreeVector
 
G4bool IsYLimited() const 
 
G4bool IsXLimited() const 
 
G4double GetMaxXExtent() const 
 
void AddLimit(const EAxis pAxis, const G4double pMin, const G4double pMax)
 
G4double GetMinZExtent() const 
 
G4int OutCode(const G4ThreeVector &pVec) const 
 
G4double GetMinXExtent() const 
 
G4double GetMaxZExtent() const 
 
std::ostream & operator<<(std::ostream &, const BasicVector3D< float > &)
 
G4double GetMaxYExtent() const 
 
G4bool IsZLimited() const 
 
G4bool ClipToLimits(G4ThreeVector &pStart, G4ThreeVector &pEnd) const