35 #ifndef G4VTREESCENEHANDLER_HH 
   36 #define G4VTREESCENEHANDLER_HH 
   81 #include "G4VTreeSceneHandler.icc" 
virtual ~G4VTreeSceneHandler()
 
virtual void AddPrimitive(const G4Polyline &)
 
std::set< G4LogicalVolume * > fDrawnLVStore
 
virtual void AddPrimitive(const G4Text &)
 
virtual void AddPrimitive(const G4Polymarker &)
 
virtual void AddPrimitive(const G4Square &)
 
G4VTreeSceneHandler(G4VGraphicsSystem &system, const G4String &name)
 
const G4Transform3D * fpCurrentObjectTransformation
 
virtual void EndModeling()
 
static G4int fSceneIdCount
 
virtual void AddPrimitive(const G4Scale &)
 
virtual void AddPrimitive(const G4Circle &)
 
void PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)
 
virtual void AddPrimitive(const G4Polyhedron &)
 
virtual void BeginModeling()