const G4RotationMatrix * GetRotation(G4int depth=0) const
G4ThreadLocal G4Allocator< G4TouchableHistory > * aTouchableHistoryAllocator
const G4ThreeVector & GetTranslation(G4int depth=0) const
void SetFirstEntry(G4VPhysicalVolume *pVol)
const G4AffineTransform & GetTransform(G4int n) const
const G4AffineTransform & GetTopTransform() const