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G4RayShooter.hh
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27 // $Id: G4RayShooter.hh 66892 2013-01-17 10:57:59Z gunter $
28 //
29 
30 // class description:
31 //
32 // the object of this class shoots a ray (actually geantino) primary particle
33 // associated with a G4Event object. This slass must be used exclusively by
34 // G4RayTracer.
35 //
36 
37 #ifndef G4RayShooter_h
38 #define G4RayShooter_h 1
39 
40 
41 #include "globals.hh"
42 #include "G4ThreeVector.hh"
43 #include "G4ParticleDefinition.hh"
44 #include "G4PrimaryVertex.hh"
45 #include "G4ParticleMomentum.hh"
46 
47 class G4Event;
48 
50 {
51  public:
52  G4RayShooter();
53  public:
54  virtual ~G4RayShooter();
55 
56  public: // with description
57  void Shoot(G4Event* evt,G4ThreeVector vtx,G4ThreeVector direc);
58  // This method generates a primary vertex and a primary particle at the
59  // given vertex point and with the given direction. This method is invoked
60  // by G4RayTracer and G4MaterialScanner.
61 
62  private:
63  void SetInitialValues();
64 
65  G4ParticleDefinition* particle_definition;
66  G4ParticleMomentum particle_momentum_direction;
67  G4double particle_energy;
68  G4ThreeVector particle_position;
69  G4double particle_time;
70  G4ThreeVector particle_polarization;
71 };
72 
73 #endif
74 
75 
76 
77 
78 
79 
80 
void Shoot(G4Event *evt, G4ThreeVector vtx, G4ThreeVector direc)
Definition: G4RayShooter.cc:59
double G4double
Definition: G4Types.hh:76
virtual ~G4RayShooter()
Definition: G4RayShooter.cc:55