34 #define INCLXX_IN_GEANT4_MODE 1 
   43     : theNucleus(nucleus), theParticle(particle),
 
   46     kineticEnergyOutside(initializeKineticEnergyOutside()),
 
   47     cosRefractionAngle(1.)
 
   51     : theNucleus(nucleus), theParticle(particle),
 
   54     kineticEnergyOutside(TOut),
 
   55     cosRefractionAngle(1.)
 
   59     : theNucleus(nucleus), theParticle(particle),
 
   62     kineticEnergyOutside(initializeKineticEnergyOutside()),
 
   63     cosRefractionAngle(cosR)
 
   68   G4double TransmissionChannel::initializeKineticEnergyOutside() {
 
   79     TOut += theQValueCorrection;
 
   83   void TransmissionChannel::particleLeaves() {
 
   98         normal = position / std::sqrt(r2);
 
  100       const ThreeVector &momentum = theParticle->
getMomentum();
 
  102       const ThreeVector pOut = normal * (pOutMag * cosRefractionAngle) + momentum - normal * normal.
dot(momentum);
 
  117     const G4int AParent = theNucleus->
getA();
 
  118     const G4int ZParent = theNucleus->
getZ();
 
G4int getA() const 
Returns the baryon number. 
 
TransmissionChannel(Nucleus *n, Particle *p)
 
G4double getMass() const 
Get the cached particle mass. 
 
G4double dot(const ThreeVector &v) const 
 
virtual ~TransmissionChannel()
 
const G4INCL::ThreeVector & getMomentum() const 
 
G4double getEnergy() const 
 
G4double getPotentialEnergy() const 
Get the particle potential energy. 
 
void setEnergy(G4double energy)
 
static double normal(HepRandomEngine *eptr)
 
G4int getZ() const 
Returns the charge number. 
 
void addOutgoingParticle(Particle *p)
 
void setPotentialEnergy(G4double v)
Set the particle potential energy. 
 
void setTotalEnergyBeforeInteraction(G4double E)
 
void setTableMass()
Set the mass of the Particle to its table mass. 
 
const G4INCL::ThreeVector & getPosition() const 
 
virtual G4double getTableMass() const 
Get the tabulated particle mass. 
 
G4double getEmissionQValueCorrection(const G4int AParent, const G4int ZParent) const 
Computes correction on the emission Q-value. 
 
void fillFinalState(FinalState *fs)
 
const ThreeVector & adjustMomentumFromEnergy()
Rescale the momentum to match the total energy. 
 
virtual void setMomentum(const G4INCL::ThreeVector &momentum)