34 #define INCLXX_IN_GEANT4_MODE 1
39 #define G4INCLBook_hh 1
53 nAcceptedCollisions = 0;
54 nBlockedCollisions = 0;
58 firstCollisionTime = 0.0;
59 firstCollisionXSec = 0.0;
60 firstCollisionSpectatorPosition = 0.0;
61 firstCollisionSpectatorMomentum = 0.0;
62 firstCollisionIsElastic =
false;
69 nEnergyViolationInteraction = 0;
110 G4int nAcceptedCollisions;
111 G4int nBlockedCollisions;
112 G4int nAcceptedDecays;
113 G4int nBlockedDecays;
117 G4double firstCollisionSpectatorPosition;
118 G4double firstCollisionSpectatorMomentum;
119 G4bool firstCollisionIsElastic;
120 std::map<AvatarType,G4int> nAvatars;
122 G4int nEmittedClusters;
123 G4int nEnergyViolationInteraction;
void incrementBlockedDecays()
G4double getFirstCollisionSpectatorMomentum() const
G4double getFirstCollisionSpectatorPosition() const
void incrementBlockedCollisions()
G4int getEmittedClusters() const
G4int getAcceptedCollisions() const
G4int getBlockedCollisions() const
G4double getFirstCollisionTime() const
void incrementAvatars(AvatarType type)
void incrementAcceptedCollisions()
G4int getAvatars(AvatarType type) const
G4int getCascading() const
G4int getBlockedDecays() const
void setFirstCollisionXSec(const G4double x)
void incrementEnergyViolationInteraction()
void incrementEmittedClusters()
void setFirstCollisionTime(const G4double t)
G4int getAcceptedDecays() const
G4bool getFirstCollisionIsElastic() const
G4double getFirstCollisionXSec() const
void incrementCascading()
void decrementCascading()
void incrementAcceptedDecays()
void setCurrentTime(G4double t)
G4double getCurrentTime() const
void setFirstCollisionIsElastic(const G4bool e)
void setFirstCollisionSpectatorMomentum(const G4double x)
G4int getEnergyViolationInteraction() const
void setFirstCollisionSpectatorPosition(const G4double x)