#include <XDetectorConstruction.hh>
Definition at line 41 of file XDetectorConstruction.hh.
◆ XDetectorConstruction()
XDetectorConstruction::XDetectorConstruction |
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◆ ~XDetectorConstruction()
XDetectorConstruction::~XDetectorConstruction |
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◆ Construct()
◆ ConstructSDandField()
void XDetectorConstruction::ConstructSDandField |
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◆ DefineMaterials()
void XDetectorConstruction::DefineMaterials |
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Definition at line 87 of file XDetectorConstruction.cc.
G4Material * FindOrBuildMaterial(const G4String &name, G4bool isotopes=true, G4bool warning=false)
static G4NistManager * Instance()
G4Material * fLiquidHelium
◆ Field()
void XDetectorConstruction::Field |
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G4bool |
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◆ SetupGeometry()
void XDetectorConstruction::SetupGeometry |
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Definition at line 99 of file XDetectorConstruction.cc.
120 worldLogical,
false,0);
147 "fAluminumPhysical",worldLogical,
false,0);
149 "fAluminumPhysical",worldLogical,
false,1);
const G4RotationMatrix * GetFrameRotation() const
static G4LatticeManager * GetLatticeManager()
G4VPhysicalVolume * fWorldPhys
CLHEP::Hep3Vector G4ThreeVector
void SetVisibility(G4bool)
void SetUserLimits(G4UserLimits *pULimits)
G4LatticeLogical * LoadLattice(G4Material *, const G4String &latDir)
static const G4VisAttributes Invisible
G4Material * fLiquidHelium
G4bool RegisterLattice(G4VPhysicalVolume *, G4LatticePhysical *)
void SetVisAttributes(const G4VisAttributes *pVA)
◆ fAluminum
◆ fConstructed
G4bool XDetectorConstruction::fConstructed |
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◆ fGermanium
◆ fIfField
G4bool XDetectorConstruction::fIfField |
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◆ fLiquidHelium
◆ fTungsten
◆ fWorldPhys
The documentation for this class was generated from the following files: