#include <G4VisCommandsScene.hh>
Definition at line 129 of file G4VisCommandsScene.hh.
◆ G4VisCommandSceneSelect() [1/2]
G4VisCommandSceneSelect::G4VisCommandSceneSelect |
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Definition at line 781 of file G4VisCommandsScene.cc.
784 fpCommand -> SetGuidance (
"Selects a scene");
786 (
"Makes the scene current. \"/vis/scene/list\" to see" 787 "\n possible scene names.");
788 fpCommand -> SetParameterName (
"scene-name", omitable =
false);
G4UIcmdWithAString * fpCommand
◆ ~G4VisCommandSceneSelect()
G4VisCommandSceneSelect::~G4VisCommandSceneSelect |
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◆ G4VisCommandSceneSelect() [2/2]
◆ GetCurrentValue()
◆ operator=()
◆ SetNewValue()
Reimplemented from G4UImessenger.
Definition at line 799 of file G4VisCommandsScene.cc.
805 G4int iScene, nScenes = sceneList.size ();
806 for (iScene = 0; iScene < nScenes; iScene++) {
807 if (sceneList [iScene] -> GetName () == selectName)
break;
809 if (iScene >= nScenes) {
811 G4cout <<
"WARNING: Scene \"" << selectName
812 <<
"\" not found - \"/vis/scene/list\" to see possibilities." 819 G4cout <<
"Scene \"" << selectName
820 <<
"\" selected." <<
G4endl;
void UpdateVisManagerScene(const G4String &sceneName="")
G4GLOB_DLL std::ostream G4cout
static Verbosity GetVerbosity()
static G4VisManager * fpVisManager
◆ fpCommand
The documentation for this class was generated from the following files: