2597 G4cerr <<
"ERROR: No current scene. Please create one." <<
G4endl;
2604 const std::vector<G4VisManager::UserVisAction>& runDurationUserVisActions =
2606 for (
size_t i = 0; i < runDurationUserVisActions.size(); i++) {
2607 const G4String&
name = runDurationUserVisActions[i].fName;
2608 G4VUserVisAction* visAction = runDurationUserVisActions[i].fpUserVisAction;
2609 if (newValue ==
"all" || name.find(newValue) != std::string::npos) {
2615 const std::vector<G4VisManager::UserVisAction>& endOfEventUserVisActions =
2617 for (
size_t i = 0; i < endOfEventUserVisActions.size(); i++) {
2618 const G4String& name = endOfEventUserVisActions[i].fName;
2620 if (newValue ==
"all" || name.find(newValue) != std::string::npos) {
2626 const std::vector<G4VisManager::UserVisAction>& endOfRunUserVisActions =
2628 for (
size_t i = 0; i < endOfRunUserVisActions.size(); i++) {
2629 const G4String& name = endOfRunUserVisActions[i].fName;
2631 if (newValue ==
"all" || name.find(newValue) != std::string::npos) {
2639 G4cout <<
"WARNING: No User Vis Action registered." <<
G4endl;
2644 const G4String& currentSceneName = pScene -> GetName ();
const std::vector< UserVisAction > & GetEndOfEventUserVisActions() const
G4Scene * GetCurrentScene() const
void UpdateVisManagerScene(const G4String &sceneName="")
void AddVisAction(const G4String &name, G4VUserVisAction *, G4Scene *, ActionType, G4VisManager::Verbosity)
G4GLOB_DLL std::ostream G4cout
const std::vector< UserVisAction > & GetEndOfRunUserVisActions() const
const std::vector< UserVisAction > & GetRunDurationUserVisActions() const
static Verbosity GetVerbosity()
G4GLOB_DLL std::ostream G4cerr
static G4VisManager * fpVisManager