189 #include "G4Scene.icc"
std::vector< Model > fEndOfRunModelList
const std::vector< Model > & GetEndOfEventModelList() const
G4Scene(const G4String &name="scene-with-unspecified-name")
G4bool operator!=(const G4Scene &) const
void SetName(const G4String &)
G4bool fRefreshAtEndOfRun
friend std::ostream & operator<<(std::ostream &os, const G4Scene &d)
const std::vector< Model > & GetRunDurationModelList() const
std::vector< Model > fEndOfEventModelList
std::vector< Model > & SetEndOfRunModelList()
G4bool GetRefreshAtEndOfEvent() const
G4Point3D fStandardTargetPoint
G4int GetMaxNumberOfKeptEvents() const
const G4VisExtent & GetExtent() const
G4bool AddRunDurationModel(G4VModel *, G4bool warn=false)
const G4Point3D & GetStandardTargetPoint() const
void SetMaxNumberOfKeptEvents(G4int)
G4bool operator==(const G4Scene &) const
const std::vector< Model > & GetEndOfRunModelList() const
G4bool AddEndOfRunModel(G4VModel *, G4bool warn=false)
G4bool AddWorldIfEmpty(G4bool warn=false)
G4bool GetRefreshAtEndOfRun() const
std::vector< Model > & SetRunDurationModelList()
std::vector< Model > & SetEndOfEventModelList()
G4bool AddEndOfEventModel(G4VModel *, G4bool warn=false)
const G4String & GetName() const
G4bool fRefreshAtEndOfEvent
void SetRefreshAtEndOfRun(G4bool)
G4int fMaxNumberOfKeptEvents
void SetRefreshAtEndOfEvent(G4bool)
std::vector< Model > fRunDurationModelList