#include <G4VisCommandsSceneAdd.hh>
Definition at line 331 of file G4VisCommandsSceneAdd.hh.
◆ G4VisCommandSceneAddPSHits() [1/2]
G4VisCommandSceneAddPSHits::G4VisCommandSceneAddPSHits |
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Definition at line 1804 of file G4VisCommandsSceneAdd.cc.
1808 (
"Adds Primitive Scorer Hits (PSHits) to current scene.");
1810 (
"PSHits are drawn at end of run when the scene in which" 1811 "\nthey are added is current.");
1813 (
"Optional parameter specifies name of scoring map. By default all" 1814 "\nscoring maps registered with the G4ScoringManager are drawn.");
1815 fpCommand -> SetParameterName (
"mapname", omitable =
true);
G4UIcmdWithAString * fpCommand
◆ ~G4VisCommandSceneAddPSHits()
G4VisCommandSceneAddPSHits::~G4VisCommandSceneAddPSHits |
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◆ G4VisCommandSceneAddPSHits() [2/2]
◆ GetCurrentValue()
◆ operator=()
◆ SetNewValue()
Reimplemented from G4UImessenger.
Definition at line 1828 of file G4VisCommandsSceneAdd.cc.
1836 G4cerr <<
"ERROR: No current scene. Please create one." <<
G4endl;
1842 const G4String& currentSceneName = pScene -> GetName ();
1843 G4bool successful = pScene -> AddEndOfRunModel (model, warn);
1846 if (newValue ==
"all") {
1847 G4cout <<
"All Primitive Scorer hits";
1849 G4cout <<
"Hits of Primitive Scorer \"" << newValue <<
'"';
1851 G4cout <<
" will be drawn at end of run in scene \"" 1852 << currentSceneName <<
"\"."
G4Scene * GetCurrentScene() const
void UpdateVisManagerScene(const G4String &sceneName="")
static void G4VisCommandsSceneAddUnsuccessful(G4VisManager::Verbosity verbosity)
G4GLOB_DLL std::ostream G4cout
static Verbosity GetVerbosity()
G4GLOB_DLL std::ostream G4cerr
static G4VisManager * fpVisManager
◆ fpCommand
The documentation for this class was generated from the following files: