#include <G4VisCommandsSceneAdd.hh>
Definition at line 58 of file G4VisCommandsSceneAdd.hh.
◆ G4VisCommandSceneAddArrow2D() [1/2]
G4VisCommandSceneAddArrow2D::G4VisCommandSceneAddArrow2D |
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◆ ~G4VisCommandSceneAddArrow2D()
G4VisCommandSceneAddArrow2D::~G4VisCommandSceneAddArrow2D |
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◆ G4VisCommandSceneAddArrow2D() [2/2]
◆ GetCurrentValue()
◆ operator=()
◆ SetNewValue()
Reimplemented from G4UImessenger.
Definition at line 194 of file G4VisCommandsSceneAdd.cc.
202 G4cerr <<
"ERROR: No current scene. Please create one." <<
G4endl;
208 std::istringstream is(newValue);
209 is >> x1 >> y1 >> x2 >>
y2;
211 Arrow2D* arrow2D =
new Arrow2D
218 const G4String& currentSceneName = pScene -> GetName ();
219 G4bool successful = pScene -> AddRunDurationModel (model, warn);
222 G4cout <<
"A 2D arrow has been added to scene \"" 223 << currentSceneName <<
"\"."
void SetGlobalTag(const G4String &)
static G4Colour fCurrentColour
G4Scene * GetCurrentScene() const
void UpdateVisManagerScene(const G4String &sceneName="")
static void G4VisCommandsSceneAddUnsuccessful(G4VisManager::Verbosity verbosity)
G4GLOB_DLL std::ostream G4cout
void SetType(const G4String &)
static G4double fCurrentLineWidth
static Verbosity GetVerbosity()
void SetGlobalDescription(const G4String &)
G4GLOB_DLL std::ostream G4cerr
static G4VisManager * fpVisManager
◆ fpCommand
The documentation for this class was generated from the following files: