#include <G4VGFlashSensitiveDetector.hh>
◆ G4VGFlashSensitiveDetector() [1/2]
G4VGFlashSensitiveDetector::G4VGFlashSensitiveDetector |
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◆ G4VGFlashSensitiveDetector() [2/2]
◆ ~G4VGFlashSensitiveDetector()
virtual G4VGFlashSensitiveDetector::~G4VGFlashSensitiveDetector |
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◆ Hit()
Definition at line 76 of file G4VGFlashSensitiveDetector.hh.
89 "Needs also to inherit from G4VSensitiveDetector!");
102 G4StepPoint * tmpPoint = fakeStep.GetPreStepPoint();
const G4FastTrack * GetOriginatorTrack() const
G4ThreeVector GetPosition() const
virtual G4bool ProcessHits(G4GFlashSpot *aSpot, G4TouchableHistory *ROhist)=0
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *comments)
virtual G4bool CheckROVolume(G4Step *, G4TouchableHistory *&)
const G4Track * GetPrimaryTrack() const
G4VReadOutGeometry * GetROgeometry() const
G4TouchableHandle GetTouchableHandle() const
◆ operator!=()
◆ operator==()
◆ ProcessHits()
The documentation for this class was generated from the following file: