#include <G4CollisionNN.hh>
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| G4CollisionNN () |
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virtual | ~G4CollisionNN () |
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G4bool | operator== (const G4CollisionNN &right) const |
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G4bool | operator!= (const G4CollisionNN &right) const |
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virtual G4String | GetName () const |
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virtual G4double | CrossSection (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const |
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G4bool | IsInCharge (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const |
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| G4CollisionComposite () |
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virtual | ~G4CollisionComposite () |
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virtual G4KineticTrackVector * | FinalState (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const |
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void | AddComponent (G4VCollision *aC) |
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| G4VCollision () |
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void | establish_G4MT_TLS_G4VCollision () |
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| G4VCollision (void *s1, void *s2, void *s3, void *s4, void *s5, void *s6, void *s7) |
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virtual | ~G4VCollision () |
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G4bool | operator== (const G4VCollision &right) const |
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G4bool | operator!= (const G4VCollision &right) const |
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virtual void | Print () const |
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virtual void | Print (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const |
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Definition at line 40 of file G4CollisionNN.hh.
◆ G4CollisionNN() [1/2]
G4CollisionNN::G4CollisionNN |
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Definition at line 55 of file G4CollisionNN.cc.
G4VCrossSectionSource * crossSectionSource
G4CollisionVector * components
◆ ~G4CollisionNN()
G4CollisionNN::~G4CollisionNN |
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Definition at line 64 of file G4CollisionNN.cc.
G4VCrossSectionSource * crossSectionSource
G4CollisionVector * components
◆ G4CollisionNN() [2/2]
◆ CrossSection()
Reimplemented from G4CollisionComposite.
Definition at line 82 of file G4CollisionNN.cc.
96 p1.
setE(t1+aTrk1.GetDefinition()->GetPDGMass());
97 p2.
setE(t2+aTrk2.GetDefinition()->GetPDGMass());
102 if( (p1+p2).mag()<aTrk1.GetDefinition()->GetPDGMass()+aTrk2.GetDefinition()->GetPDGMass())
virtual const G4VCrossSectionSource * GetCrossSectionSource() const
void Set4Momentum(const G4LorentzVector &a4Momentum)
virtual G4double CrossSection(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const =0
◆ GetAngularDistribution()
◆ GetComponents()
◆ GetCrossSectionSource()
◆ GetListOfColliders()
const std::vector< G4String > & G4CollisionNN::GetListOfColliders |
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G4int |
whichOne | ) |
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protectedvirtual |
◆ GetName()
virtual G4String G4CollisionNN::GetName |
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void |
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const |
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inlinevirtual |
◆ operator!=()
◆ operator=()
◆ operator==()
◆ colliders1
std::vector<G4String> G4CollisionNN::colliders1 |
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private |
◆ colliders2
std::vector<G4String> G4CollisionNN::colliders2 |
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private |
◆ components
◆ crossSectionSource
The documentation for this class was generated from the following files: