Geant4  10.02.p03
G4CollisionComposite Class Reference

#include <G4CollisionComposite.hh>

Inheritance diagram for G4CollisionComposite:
Collaboration diagram for G4CollisionComposite:

Classes

struct  Register
 
struct  Resolve
 

Public Member Functions

 G4CollisionComposite ()
 
virtual ~G4CollisionComposite ()
 
virtual G4double CrossSection (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
 
virtual G4KineticTrackVectorFinalState (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
 
virtual G4bool IsInCharge (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
 
void AddComponent (G4VCollision *aC)
 
virtual const G4VCrossSectionSourceGetCrossSectionSource () const
 
virtual const G4VAngularDistributionGetAngularDistribution () const
 
virtual const G4CollisionVectorGetComponents () const
 
- Public Member Functions inherited from G4VCollision
 G4VCollision ()
 
void establish_G4MT_TLS_G4VCollision ()
 
 G4VCollision (void *s1, void *s2, void *s3, void *s4, void *s5, void *s6, void *s7)
 
virtual ~G4VCollision ()
 
G4bool operator== (const G4VCollision &right) const
 
G4bool operator!= (const G4VCollision &right) const
 
virtual G4String GetName () const =0
 
virtual void Print () const
 
virtual void Print (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
 

Private Member Functions

 G4CollisionComposite (const G4CollisionComposite &right)
 
const G4CollisionCompositeoperator= (const G4CollisionComposite &right)
 
void BufferCrossSection (const G4ParticleDefinition *aP, const G4ParticleDefinition *bP)
 
G4double BufferedCrossSection (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
 

Private Attributes

G4CollisionVector components
 
std::vector< G4CrossSectionBuffertheBuffer
 
G4Mutex bufferMutex
 

Static Private Attributes

static const G4int nPoints = 32
 
static const G4double theT []
 

Additional Inherited Members

- Protected Member Functions inherited from G4VCollision
G4int GetNumberOfPartons (const G4ParticleDefinition *aP) const
 
virtual const std::vector< G4String > & GetListOfColliders (G4int whichOne) const =0
 

Detailed Description

Definition at line 58 of file G4CollisionComposite.hh.

Constructor & Destructor Documentation

◆ G4CollisionComposite() [1/2]

G4CollisionComposite::G4CollisionComposite ( )

Definition at line 45 of file G4CollisionComposite.cc.

46 {
48 }
#define G4MUTEXINIT(mutex)
Definition: G4Threading.hh:177
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◆ ~G4CollisionComposite()

G4CollisionComposite::~G4CollisionComposite ( )
virtual

Definition at line 51 of file G4CollisionComposite.cc.

52 {
54  std::for_each(components.begin(), components.end(), G4Delete());
55 }
G4CollisionVector components
#define G4MUTEXDESTROY(mutex)
Definition: G4Threading.hh:178

◆ G4CollisionComposite() [2/2]

G4CollisionComposite::G4CollisionComposite ( const G4CollisionComposite right)
private

Member Function Documentation

◆ AddComponent()

void G4CollisionComposite::AddComponent ( G4VCollision aC)
inline

Definition at line 73 of file G4CollisionComposite.hh.

73 {components.push_back(aC);}
G4CollisionVector components
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◆ BufferCrossSection()

void G4CollisionComposite::BufferCrossSection ( const G4ParticleDefinition aP,
const G4ParticleDefinition bP 
)
private

Definition at line 143 of file G4CollisionComposite.cc.

144 {
145  // check if already buffered
146  size_t i;
147  for(i=0; i<theBuffer.size(); i++)
148  {
149  if(theBuffer[i].InCharge(aP, bP)) return;
150  }
151 // G4cerr << "Buffering for "<<aP->GetParticleName()<<" "<<bP->GetParticleName()<<G4endl;
152 
153  // buffer the new one.
154  G4CrossSectionBuffer aNewBuff(aP, bP);
155  size_t maxE=nPoints;
156  for(size_t tt=0; tt<maxE; tt++)
157  {
158  G4double aT = theT[tt]*GeV;
159  G4double crossSect = 0;
160  // The total cross-section is summed over all the component channels
161 
162  //A.R. 28-Sep-2012 Fix reproducibility problem
163  // Assign the kinetic energy to the lightest of the
164  // two particles, instead to the first one always.
165  G4double atime = 0;
166  G4double btime = 0;
167  G4ThreeVector aPosition(0,0,0);
168  G4ThreeVector bPosition(0,0,0);
169  G4double aM = aP->GetPDGMass();
170  G4double bM = bP->GetPDGMass();
171  G4double aE = aM;
172  G4double bE = bM;
173  G4ThreeVector aMom(0,0,0);
174  G4ThreeVector bMom(0,0,0);
175  if ( aM <= bM ) {
176  aE += aT;
177  aMom = G4ThreeVector(0,0,std::sqrt(aE*aE-aM*aM));
178  } else {
179  bE += aT;
180  bMom = G4ThreeVector(0,0,std::sqrt(bE*bE-bM*bM));
181  }
182  G4LorentzVector a4Momentum(aE, aMom);
183  G4LorentzVector b4Momentum(bE, bMom);
184  G4KineticTrack a(aP, atime, aPosition, a4Momentum);
185  G4KineticTrack b(bP, btime, bPosition, b4Momentum);
186 
187  for (i=0; i<components.size(); i++)
188  {
189  if(components[i]->IsInCharge(a,b))
190  {
191  crossSect += components[i]->CrossSection(a,b);
192  }
193  }
194  G4double sqrts = (a4Momentum+b4Momentum).mag();
195  aNewBuff.push_back(sqrts, crossSect);
196  }
197  theBuffer.push_back(aNewBuff);
198 // theBuffer.back().Print();
199 }
std::vector< G4CrossSectionBuffer > theBuffer
CLHEP::Hep3Vector G4ThreeVector
virtual G4bool IsInCharge(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
static const G4int nPoints
G4CollisionVector components
static const double GeV
Definition: G4SIunits.hh:214
double maxE
Definition: plot_hist.C:8
double G4double
Definition: G4Types.hh:76
static const G4double theT[]
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◆ BufferedCrossSection()

G4double G4CollisionComposite::BufferedCrossSection ( const G4KineticTrack trk1,
const G4KineticTrack trk2 
) const
private

Definition at line 203 of file G4CollisionComposite.cc.

204 {
205  for(size_t i=0; i<theBuffer.size(); i++)
206  {
207  if(theBuffer[i].InCharge(trk1.GetDefinition(), trk2.GetDefinition()))
208  {
209  return theBuffer[i].CrossSection(trk1, trk2);
210  }
211  }
212  throw G4HadronicException(__FILE__, __LINE__, "G4CollisionComposite::BufferedCrossSection - Blitz !!");
213  return 0;
214 }
const G4ParticleDefinition * GetDefinition() const
std::vector< G4CrossSectionBuffer > theBuffer
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◆ CrossSection()

G4double G4CollisionComposite::CrossSection ( const G4KineticTrack trk1,
const G4KineticTrack trk2 
) const
virtual

Reimplemented from G4VCollision.

Reimplemented in G4CollisionMesonBaryonToResonance, and G4CollisionNN.

Definition at line 58 of file G4CollisionComposite.cc.

60 {
61  G4double crossSect = 0.;
63  if (xSource != 0)
64  // There is a total cross section for this Collision
65  {
66  crossSect = xSource->CrossSection(trk1,trk2);
67  }
68  else
69  {
71  // waiting for mutable to enable buffering.
72  const_cast<G4CollisionComposite *>(this)->BufferCrossSection(trk1.GetDefinition(), trk2.GetDefinition());
73 // G4cerr << "Buffer filled, reying with sqrts = "<< (trk1.Get4Momentum()+trk2.Get4Momentum()).mag() <<G4endl;
74  crossSect = BufferedCrossSection(trk1,trk2);
75  }
76  return crossSect;
77 }
const G4ParticleDefinition * GetDefinition() const
void BufferCrossSection(const G4ParticleDefinition *aP, const G4ParticleDefinition *bP)
G4double BufferedCrossSection(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
virtual const G4VCrossSectionSource * GetCrossSectionSource() const
double G4double
Definition: G4Types.hh:76
virtual G4double CrossSection(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const =0
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◆ FinalState()

G4KineticTrackVector * G4CollisionComposite::FinalState ( const G4KineticTrack trk1,
const G4KineticTrack trk2 
) const
virtual

Implements G4VCollision.

Definition at line 80 of file G4CollisionComposite.cc.

82 {
83  std::vector<G4double> cxCache;
84  G4double partialCxSum = 0.0;
85 
86  size_t i;
87  for (i=0; i<components.size(); i++)
88  {
89  G4double partialCx;
90 // cout << "comp" << i << " " << components[i]()->GetName();
91  if (components[i]->IsInCharge(trk1,trk2))
92  {
93  partialCx = components[i]->CrossSection(trk1,trk2);
94  }
95  else
96  {
97  partialCx = 0.0;
98  }
99 // cout << " cx=" << partialCx << endl;
100  partialCxSum += partialCx;
101  cxCache.push_back(partialCx);
102  }
103 
104  G4double random = G4UniformRand()*partialCxSum;
105  G4double running = 0;
106  for (i=0; i<cxCache.size(); i++)
107  {
108  running += cxCache[i];
109  if (running > random)
110  {
111  return components[i]->FinalState(trk1, trk2);
112  }
113  }
114 // G4cerr <<"in charge = "<<IsInCharge(trk1, trk2)<<G4endl;
115 // G4cerr <<"Cross-section = "<<CrossSection(trk1, trk2)/millibarn<<" "<<running<<" "<<cxCache.size()<<G4endl;
116 // G4cerr <<"Names = "<<trk1.GetDefinition()->GetParticleName()<<", "<<trk2.GetDefinition()->GetParticleName()<<G4endl;
117 // throw G4HadronicException(__FILE__, __LINE__, "G4CollisionComposite: no final state found!");
118  return NULL;
119 }
virtual G4bool IsInCharge(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
G4CollisionVector components
#define G4UniformRand()
Definition: Randomize.hh:97
double G4double
Definition: G4Types.hh:76
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◆ GetAngularDistribution()

virtual const G4VAngularDistribution* G4CollisionComposite::GetAngularDistribution ( ) const
inlinevirtual

Implements G4VCollision.

Reimplemented in G4CollisionPN, and G4CollisionNN.

Definition at line 77 of file G4CollisionComposite.hh.

77 { return 0; }

◆ GetComponents()

◆ GetCrossSectionSource()

virtual const G4VCrossSectionSource* G4CollisionComposite::GetCrossSectionSource ( ) const
inlinevirtual

Implements G4VCollision.

Reimplemented in G4CollisionPN, and G4CollisionNN.

Definition at line 76 of file G4CollisionComposite.hh.

76 { return 0; }
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◆ IsInCharge()

G4bool G4CollisionComposite::IsInCharge ( const G4KineticTrack trk1,
const G4KineticTrack trk2 
) const
virtual

Implements G4VCollision.

Reimplemented in G4GeneralNNCollision.

Definition at line 122 of file G4CollisionComposite.cc.

124 {
125  G4bool isInCharge = false;
126 
127  // The composite is in charge if any of its components is in charge
128 
129  const G4CollisionVector* comps = GetComponents();
130  if (comps)
131  {
132  G4CollisionVector::const_iterator iter;
133  for (iter = comps->begin(); iter != comps->end(); ++iter)
134  {
135  if ( ((*iter))->IsInCharge(trk1,trk2) ) isInCharge = true;
136  }
137  }
138 
139  return isInCharge;
140 }
bool G4bool
Definition: G4Types.hh:79
std::vector< G4VCollision * > G4CollisionVector
virtual const G4CollisionVector * GetComponents() const
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◆ operator=()

const G4CollisionComposite& G4CollisionComposite::operator= ( const G4CollisionComposite right)
private
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Member Data Documentation

◆ bufferMutex

G4Mutex G4CollisionComposite::bufferMutex
mutableprivate

Definition at line 127 of file G4CollisionComposite.hh.

◆ components

G4CollisionVector G4CollisionComposite::components
private

Definition at line 121 of file G4CollisionComposite.hh.

◆ nPoints

const G4int G4CollisionComposite::nPoints = 32
staticprivate

Definition at line 124 of file G4CollisionComposite.hh.

◆ theBuffer

std::vector<G4CrossSectionBuffer> G4CollisionComposite::theBuffer
private

Definition at line 122 of file G4CollisionComposite.hh.

◆ theT

const G4double G4CollisionComposite::theT
staticprivate
Initial value:
=
{.01, .03, .05, .1, .15, .2, .3, .4, .5, .6, .7, .8, .9, 1.0, 1.2, 1.4, 1.6, 1.8, 2.0, 2.2, 2.5, 3.0, 3.5, 4.0, 5.0, 6.0, 8.0, 10., 15, 20, 50, 100}

Definition at line 125 of file G4CollisionComposite.hh.


The documentation for this class was generated from the following files: