#include <F03RunAction.hh>
Definition at line 46 of file F03RunAction.hh.
◆ F03RunAction()
F03RunAction::F03RunAction |
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◆ ~F03RunAction()
F03RunAction::~F03RunAction |
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virtual |
◆ BeginOfRunAction()
void F03RunAction::BeginOfRunAction |
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const G4Run * |
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virtual |
Reimplemented from G4UserRunAction.
Definition at line 64 of file F03RunAction.cc.
69 G4Random::showEngineStatus();
70 G4Random::saveEngineStatus(
"beginOfRun.rndm");
76 if (visManager) ui->
ApplyCommand(
"/vis/scene/notifyHandlers");
static G4VVisManager * GetConcreteInstance()
static G4UImanager * GetUIpointer()
G4int ApplyCommand(const char *aCommand)
◆ EndOfRunAction()
void F03RunAction::EndOfRunAction |
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const G4Run * |
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virtual |
Reimplemented from G4UserRunAction.
Definition at line 81 of file F03RunAction.cc.
92 G4Random::showEngineStatus();
93 G4Random::saveEngineStatus(
"endOfRun.rndm");
static G4VVisManager * GetConcreteInstance()
static G4UImanager * GetUIpointer()
G4int ApplyCommand(const char *aCommand)
◆ GetRndmFreq()
G4int F03RunAction::GetRndmFreq |
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const |
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inline |
◆ SetRndmFreq()
void F03RunAction::SetRndmFreq |
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G4int |
val | ) |
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inline |
◆ fMessenger
◆ fSaveRndm
G4int F03RunAction::fSaveRndm |
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private |
The documentation for this class was generated from the following files: