#include <B1SteppingAction.hh>
Stepping action class
Definition at line 44 of file basic/B1/include/B1SteppingAction.hh.
◆ B1SteppingAction() [1/3]
B1SteppingAction::B1SteppingAction |
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B1EventAction * |
eventAction | ) |
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◆ ~B1SteppingAction() [1/3]
B1SteppingAction::~B1SteppingAction |
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◆ B1SteppingAction() [2/3]
B1SteppingAction::B1SteppingAction |
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B1EventAction * |
eventAction | ) |
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◆ ~B1SteppingAction() [2/3]
virtual B1SteppingAction::~B1SteppingAction |
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◆ B1SteppingAction() [3/3]
B1SteppingAction::B1SteppingAction |
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B1EventAction * |
eventAction | ) |
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◆ ~B1SteppingAction() [3/3]
virtual B1SteppingAction::~B1SteppingAction |
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◆ UserSteppingAction() [1/3]
void B1SteppingAction::UserSteppingAction |
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const G4Step * |
step | ) |
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Reimplemented from G4UserSteppingAction.
Definition at line 55 of file basic/B1/src/B1SteppingAction.cc.
66 = step->GetPreStepPoint()->GetTouchableHandle()
67 ->GetVolume()->GetLogicalVolume();
73 G4double edepStep = step->GetTotalEnergyDeposit();
Detector construction class to define materials and geometry.
G4LogicalVolume * fScoringVolume
B1EventAction * fEventAction
static G4RunManager * GetRunManager()
void AddEdep(G4double edep)
G4LogicalVolume * GetScoringVolume() const
const G4VUserDetectorConstruction * GetUserDetectorConstruction() const
◆ UserSteppingAction() [2/3]
virtual void B1SteppingAction::UserSteppingAction |
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const G4Step * |
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◆ UserSteppingAction() [3/3]
virtual void B1SteppingAction::UserSteppingAction |
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const G4Step * |
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◆ fEventAction
◆ fScoringVolume
The documentation for this class was generated from the following files: