26 #ifndef G4VCASCADE_DEEXCITATION_HH    27 #define G4VCASCADE_DEEXCITATION_HH 
G4VCascadeDeexcitation & operator=(const G4VCascadeDeexcitation &)
 
virtual void deExcite(const G4Fragment &fragment, G4CollisionOutput &output)=0
 
virtual void collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &globalOutput)
 
G4VCascadeDeexcitation(const G4String &name)
 
cout<< "-> Edep in the target
 
virtual ~G4VCascadeDeexcitation()