223         G4cerr << 
"ERROR : No mesh is currently open. Open/create a mesh first. Command ignored." << 
G4endl;
   342               if ( 
StoB(token[3]) ){
   354               if ( 
StoB(token[3]) ){
   457                      << 
"] : Current quantity is not set. Set or touch a quantity first." << 
G4endl;
   464                      << 
"] : Current quantity is not set. Set or touch a quantity first." << 
G4endl;
   475                      << 
"] : Current quantity is not set. Set or touch a quantity first." << 
G4endl;
   482                      << 
"] : Current quantity is not set. Set or touch a quantity first." << 
G4endl;
   489                      << 
"] : Current quantity is not set. Set or touch a quantity first." << 
G4endl;
   505     while ( !(val = next()).isNull() ) { 
   506         token.push_back(val);
   517     std::vector<G4String> pnames;
   518     for ( 
G4int i = 1; i<(
G4int)token.size(); i++){
   519         pnames.push_back(token[i]);
   533     for ( 
G4int i = 4; i < (
G4int)token.size(); i++){
   534         filter->
add(token[i]);
   544                << 
"] : Quantity name, \"" << psname << 
"\", is already existing." << 
G4endl;
 G4UIcommand * qTrackLengthCmd
 
void SetParameterName(const char *theName, G4bool omittable, G4bool currentAsDefault=false)
 
G4ThreeVector GetSize() const
 
void GetNumberOfSegments(G4int nSegment[3])
 
void SetParameter(G4UIparameter *const newParameter)
 
void FParticleCommand(G4VScoringMesh *mesh, G4TokenVec &token)
 
G4VScoringMesh * GetCurrentMesh() const
 
G4UIcmdWithAString * fchargedCmd
 
void SetCylinderSize(G4double dr, G4double dz)
 
std::vector< G4String > G4TokenVec
 
G4UIcommand * qTrackCountCmd
 
G4UIdirectory * filterDir
 
G4bool FindPrimitiveScorer(const G4String &psname)
 
void SetPrimitiveScorer(G4VPrimitiveScorer *ps)
 
void SetCurrentPrimitiveScorer(const G4String &name)
 
virtual void SetUnit(const G4String &unit)
 
G4UIcommand * qnOfSecondaryCmd
 
void SetNumberOfSegments(G4int nSeg[3])
 
void SetDefaultValue(const char *theDefaultValue)
 
void FillTokenVec(G4String newValues, G4TokenVec &token)
 
void SetCylinderSize(G4double dr, G4double dz)
 
void SetBoundaryFlag(G4bool flg=true)
 
G4UIcommand * qTerminationCmd
 
void SetFilter(G4VSDFilter *filter)
 
G4UIcommand * qFlatSurfCurrCmd
 
void DivideByArea(G4bool flg=true)
 
G4UIcommand * qPopulationCmd
 
virtual void SetUnit(const G4String &unit)
 
void Weighted(G4bool flg=true)
 
void Weighted(G4bool flg=true)
 
G4UIcmdWithoutParameter * qGetUnitCmd
 
void SetNullToCurrentPrimitiveScorer()
 
G4bool IsCurrentPrimitiveScorerNull()
 
virtual void SetUnit(const G4String &unit)
 
void SetCylinderSize(G4double dr, G4double dz)
 
G4UIcommand * qStepCheckerCmd
 
G4UIcommand * qFlatSurfFluxCmd
 
static G4double GetValueOf(const G4String &)
 
void Weighted(G4bool flg=true)
 
G4GLOB_DLL std::ostream G4cout
 
void SetNumberOfSegments(G4int nSeg[3])
 
void Weighted(G4bool flg=true)
 
G4ScoreQuantityMessenger(G4ScoringManager *SManager)
 
void SetGuidance(const char *aGuidance)
 
virtual void SetUnit(const G4String &unit)
 
G4UIcommand * qCellFluxCmd
 
G4UIcommand * qNofCollisionCmd
 
G4bool CheckMeshPS(G4VScoringMesh *mesh, G4String &psname)
 
G4String GetCurrentValue(G4UIcommand *)
 
G4UIcommand * qPassTrackLengthCmd
 
G4UIcommand * qMinKinEAtGeneCmd
 
G4String DtoS(G4double a)
 
void SetCurrentPSUnit(const G4String &unit)
 
virtual void SetUnit(const G4String &unit)
 
G4UIcommand * qdoseDepCmd
 
void Weighted(G4bool flg=true)
 
G4UIcmdWithAString * qSetUnitCmd
 
G4UIcmdWithAString * fneutralCmd
 
void DivideByArea(G4bool flg=true)
 
G4UIcommand * fparticleKinECmd
 
G4double StoD(G4String s)
 
const G4String & GetCommandPath() const
 
void SetNewValue(G4UIcommand *command, G4String newValues)
 
G4UIcommand * fparticleCmd
 
void FParticleWithEnergyCommand(G4VScoringMesh *mesh, G4TokenVec &token)
 
G4UIcommand * qPassCellCurrCmd
 
void MultiplyKineticEnergy(G4bool flg=true)
 
G4UIcmdWithAString * qTouchCmd
 
void Weighted(G4bool flg=true)
 
G4UIcommand * qnOfStepCmd
 
void Weighted(G4bool flg=true)
 
G4UIdirectory * quantityDir
 
G4String GetCurrentPSUnit()
 
virtual void SetUnit(const G4String &unit)
 
virtual void SetUnit(const G4String &unit)
 
~G4ScoreQuantityMessenger()
 
G4UIcommand * qCellChgCmd
 
virtual void SetUnit(const G4String &unit)
 
virtual void SetUnit(const G4String &unit)
 
void Weighted(G4bool flg=true)
 
void Weighted(G4bool flg=true)
 
G4UIcommand * qPassCellFluxCmd
 
void add(const G4String &particleName)
 
void SetNumberOfSegments(G4int nSeg[3])
 
MeshShape GetShape() const
 
void DivideByVelocity(G4bool flg=true)
 
virtual void SetUnit(const G4String &unit)
 
G4GLOB_DLL std::ostream G4cerr