39 #ifndef G4NON_EQUILIBRIUM_EVAPORATOR_HH 40 #define G4NON_EQUILIBRIUM_EVAPORATOR_HH 43 #include "G4InuclSpecialFunctions.hh"
virtual void deExcite(const G4Fragment &target, G4CollisionOutput &output)
G4NonEquilibriumEvaporator()
G4NonEquilibriumEvaporator & operator=(const G4NonEquilibriumEvaporator &)
G4InuclSpecialFunctions::paraMaker theParaMaker
G4double getMatrixElement(G4int A) const
G4double getE0(G4int A) const
G4double getParLev(G4int A, G4int Z) const
cout<< "-> Edep in the target
virtual ~G4NonEquilibriumEvaporator()