26 #ifndef G4CASCADE_DEEXCITE_BASE_HH 27 #define G4CASCADE_DEEXCITE_BASE_HH 1 66 const std::vector<G4InuclElementaryParticle>& particles);
70 const std::vector<G4InuclNuclei>& fragments);
virtual void setVerboseLevel(G4int verbose=0)
virtual G4bool explosion(const G4Fragment &target) const
void getTargetData(const G4Fragment &target)
G4CascadeDeexciteBase & operator=(const G4CascadeDeexciteBase &)
virtual ~G4CascadeDeexciteBase()
G4CascadeCheckBalance * balance
const G4Fragment & makeFragment(G4LorentzVector mom, G4int A, G4int Z, G4double EX=0.)
cout<< "-> Edep in the target
virtual G4bool validateOutput(const G4Fragment &target, G4CollisionOutput &output)
G4CascadeDeexciteBase(const char *name)