72   G4Material* skeleton = material -> GetMaterial(
"skeleton");
    96                             "logical" + volumeName,
   111   G4Colour colour = colourPointer -> GetColour(colourName);
   130   G4cout << 
"Density of Material = " << SkullDensity*
cm3/
g << 
" g/cm^3" << 
G4endl;
   133   G4double SkullMass = (SkullVol)*SkullDensity;
 
CLHEP::Hep3Vector G4ThreeVector
 
void SetLineWidth(G4double)
 
G4Material * GetMaterial() const
 
virtual G4double GetCubicVolume()
 
G4double GetDensity() const
 
void SetForceSolid(G4bool)
 
G4GLOB_DLL std::ostream G4cout
 
const G4String & GetName() const
 
G4VPhysicalVolume * Construct(const G4String &, G4VPhysicalVolume *, const G4String &, G4bool, G4bool)
 
const G4String & GetName() const
 
G4VSolid * GetSolid() const
 
void SetVisAttributes(const G4VisAttributes *pVA)