69   G4Material* skeleton = material -> GetMaterial(
"skeleton");
    84   G4Box* subtraction = 
new G4Box(
"subtraction",ax_out, ax_out, ax_out);
    90   rm -> rotateZ(14.* 
degree);
   104   rm2 -> rotateZ(38.6598* 
degree);
   119                                "logical" + volumeName,
   124                               "physicalRightScapula",
   134   G4Colour colour = colourPointer -> GetColour(colourName);
   142   G4cout << 
"Volume of RightScapula = " << RightScapulaVol/
cm3 << 
" cm^3" << 
G4endl;
   146   G4cout << 
"Material of RightScapula = " << RightScapulaMat << 
G4endl;
   150   G4cout << 
"Density of Material = " << RightScapulaDensity*
cm3/
g << 
" g/cm^3" << 
G4endl;
   153   G4double RightScapulaMass = (RightScapulaVol)*RightScapulaDensity;
   154   G4cout << 
"Mass of RightScapula = " << RightScapulaMass/
gram << 
" g" << 
G4endl;
   157   return physRightScapula;
 
CLHEP::Hep3Vector G4ThreeVector
 
CLHEP::HepRotation G4RotationMatrix
 
G4Material * GetMaterial() const
 
virtual G4double GetCubicVolume()
 
G4double GetDensity() const
 
void SetForceSolid(G4bool)
 
G4GLOB_DLL std::ostream G4cout
 
G4VPhysicalVolume * Construct(const G4String &, G4VPhysicalVolume *, const G4String &, G4bool, G4bool)
 
const G4String & GetName() const
 
static const double degree
 
const G4String & GetName() const
 
G4VSolid * GetSolid() const
 
void SetVisAttributes(const G4VisAttributes *pVA)