70   G4Material* skeleton = material -> GetMaterial(
"skeleton");
    79   G4Torus* clavicle = 
new G4Torus(
"Clavicle",rMin,rMax,rTor,pSPhi,pDPhi);
    83                                "logical" + volumeName,
    87                                "physicalRightClavicle",
    95   G4Colour colour = colourPointer -> GetColour(colourName);
   103   G4cout << 
"Volume of RightClavicle = " << RightClavicleVol/
cm3 << 
" cm^3" << 
G4endl;
   107   G4cout << 
"Material of RightClavicle = " << RightClavicleMat << 
G4endl;
   111   G4cout << 
"Density of Material = " << RightClavicleDensity*
cm3/
g << 
" g/cm^3" << 
G4endl;
   114   G4double RightClavicleMass = (RightClavicleVol)*RightClavicleDensity;
   115   G4cout << 
"Mass of RightClavicle = " << RightClavicleMass/
gram << 
" g" << 
G4endl;
   118   return physRightClavicle;
 
CLHEP::Hep3Vector G4ThreeVector
 
G4Material * GetMaterial() const
 
virtual G4double GetCubicVolume()
 
G4double GetDensity() const
 
void SetForceSolid(G4bool)
 
G4GLOB_DLL std::ostream G4cout
 
G4VPhysicalVolume * Construct(const G4String &, G4VPhysicalVolume *, const G4String &, G4bool, G4bool)
 
const G4String & GetName() const
 
static const double degree
 
const G4String & GetName() const
 
G4VSolid * GetSolid() const
 
void SetVisAttributes(const G4VisAttributes *pVA)