68   G4Material* skeleton = material -> GetMaterial(
"skeleton");
    77   G4Torus* clavicle = 
new G4Torus(
"Clavicle",rMin,rMax,rTor,pSPhi,pDPhi);
    81                                "logical" + volumeName,
    87                               "physicalLeftClavicle",
    96   G4Colour colour = colourPointer -> GetColour(colourName);
   105   G4cout << 
"Volume of LeftClavicle = " << LeftClavicleVol/
cm3 << 
" cm^3" << 
G4endl;
   109   G4cout << 
"Material of LeftClavicle = " << LeftClavicleMat << 
G4endl;
   113   G4cout << 
"Density of Material = " << LeftClavicleDensity*
cm3/
g << 
" g/cm^3" << 
G4endl;
   116   G4double LeftClavicleMass = (LeftClavicleVol)*LeftClavicleDensity;
   117   G4cout << 
"Mass of LeftClavicle = " << LeftClavicleMass/
gram << 
" g" << 
G4endl;
   120   return physLeftClavicle;
 
CLHEP::Hep3Vector G4ThreeVector
 
G4Material * GetMaterial() const
 
virtual G4double GetCubicVolume()
 
G4double GetDensity() const
 
G4VPhysicalVolume * Construct(const G4String &, G4VPhysicalVolume *, const G4String &, G4bool, G4bool)
 
void SetForceSolid(G4bool)
 
G4GLOB_DLL std::ostream G4cout
 
const G4String & GetName() const
 
static const double degree
 
const G4String & GetName() const
 
G4VSolid * GetSolid() const
 
void SetVisAttributes(const G4VisAttributes *pVA)