26 #ifndef G4CASCADE_RECOIL_MAKER_HH 27 #define G4CASCADE_RECOIL_MAKER_HH 77 const std::vector<G4CascadParticle>& cparticles);
G4InuclNuclei theRecoilNuclei
G4double excitationEnergy
static const G4double tolerance
void collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)
virtual ~G4CascadeRecoilMaker()
G4CascadeRecoilMaker & operator=(const G4CascadeRecoilMaker &)
G4Fragment theRecoilFragment
G4bool goodRecoil() const
G4bool wholeEvent() const
G4InuclNuclei * makeRecoilNuclei(G4InuclParticle::Model model=G4InuclParticle::DefaultModel)
G4ExitonConfiguration theExcitons
void setTolerance(G4double tolerance)
cout<< "-> Edep in the target
const G4LorentzVector & getRecoilMomentum() const
G4CascadeCheckBalance * balance
G4bool goodFragment() const
G4bool unphysicalRecoil() const
void setRecoilExcitation(G4double Eexc)
G4LorentzVector recoilMomentum
G4CascadeRecoilMaker(G4double tolerance=0.001 *CLHEP::MeV)
G4bool goodNucleus() const
G4double getRecoilExcitation() const
void addExcitonConfiguration(const G4ExitonConfiguration exciton)
G4Fragment * makeRecoilFragment()