Geant4  10.01.p03
G4VSplitableHadron.cc
Go to the documentation of this file.
1 //
2 // ********************************************************************
3 // * License and Disclaimer *
4 // * *
5 // * The Geant4 software is copyright of the Copyright Holders of *
6 // * the Geant4 Collaboration. It is provided under the terms and *
7 // * conditions of the Geant4 Software License, included in the file *
8 // * LICENSE and available at http://cern.ch/geant4/license . These *
9 // * include a list of copyright holders. *
10 // * *
11 // * Neither the authors of this software system, nor their employing *
12 // * institutes,nor the agencies providing financial support for this *
13 // * work make any representation or warranty, express or implied, *
14 // * regarding this software system or assume any liability for its *
15 // * use. Please see the license in the file LICENSE and URL above *
16 // * for the full disclaimer and the limitation of liability. *
17 // * *
18 // * This code implementation is the result of the scientific and *
19 // * technical work of the GEANT4 collaboration. *
20 // * By using, copying, modifying or distributing the software (or *
21 // * any work based on the software) you agree to acknowledge its *
22 // * use in resulting scientific publications, and indicate your *
23 // * acceptance of all terms of the Geant4 Software license. *
24 // ********************************************************************
25 //
26 //
27 // $Id: G4VSplitableHadron.cc 83684 2014-09-09 12:37:39Z gcosmo $
28 //
29 
30 // ------------------------------------------------------------
31 // GEANT 4 class implementation file
32 //
33 // ---------------- G4VSplitableHadron----------------
34 // by Gunter Folger, June 1998.
35 // class storing an interacting particle. Used by Parton String Models.
36 // ------------------------------------------------------------
37 
38 #include "G4VSplitableHadron.hh"
39 #include "G4Nucleon.hh"
40 #include "G4VKineticNucleon.hh"
41 
43  : theDefinition(NULL), TimeOfCreation(0.), theCollisionCount(0),
44  curStatus(0), isSplit(false)
45 {
46 }
47 
49  : TimeOfCreation(0.), theCollisionCount(0),
50  curStatus(0), isSplit(false)
51 {
52  theDefinition=aPrimary.GetDefinition();
53  the4Momentum.setVect(aPrimary.GetMomentum());
54  the4Momentum.setE(aPrimary.GetTotalEnergy());
55 }
56 
58 {
59  TimeOfCreation = 0.;
61  isSplit = false;
62  theDefinition =aNucleon.GetParticleType();
63  the4Momentum =aNucleon.GetMomentum();
64  thePosition =aNucleon.GetPosition();
65  curStatus = 0;
66 }
67 
69 {
70  TimeOfCreation = 0.;
72  isSplit = false;
73  theDefinition =aNucleon->GetDefinition();
74  the4Momentum =aNucleon->Get4Momentum();
75  thePosition =aNucleon->GetPosition();
76  curStatus = 0;
77 }
78 
80 {
81  TimeOfCreation = 0.; // Uzhi 8.05.08
83  isSplit = false;
84  theDefinition = right.GetDefinition();
85  the4Momentum = right.Get4Momentum();
86  thePosition = right.GetPosition();
87  curStatus = 0;
88 }
89 
90 
92 {
93 }
94 
95 
97 {
98  throw G4HadronicException(__FILE__, __LINE__, "G4VSplitableHadron::operator= meant to not be accessable");
99  return *this;
100 }
101 
102 
104 {
105  return this==&right;
106 }
107 
109 {
110  return this!=&right;
111 }
112 
113 
115 {
116 }
117 
virtual const G4ThreeVector & GetPosition() const =0
virtual const G4ParticleDefinition * GetDefinition() const =0
const G4ParticleDefinition * GetParticleType() const
Definition: G4Nucleon.hh:84
const G4LorentzVector & GetMomentum() const
Definition: G4Nucleon.hh:71
int operator!=(const G4VSplitableHadron &right) const
const G4VSplitableHadron & operator=(const G4VSplitableHadron &right)
virtual const G4ThreeVector & GetPosition() const
Definition: G4Nucleon.hh:68
virtual void SplitUp()=0
const G4ParticleDefinition * GetDefinition() const
const G4ParticleDefinition * GetDefinition() const
virtual const G4LorentzVector & Get4Momentum() const =0
const G4LorentzVector & Get4Momentum() const
G4double GetTotalEnergy() const
const G4ParticleDefinition * theDefinition
G4ThreeVector GetMomentum() const
const G4ThreeVector & GetPosition() const
int operator==(const G4VSplitableHadron &right) const
G4LorentzVector the4Momentum