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G4AxesModel.hh
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// ********************************************************************
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//
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//
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// $Id: G4AxesModel.hh 83403 2014-08-21 15:07:30Z gcosmo $
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//
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//
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// John Allison 3rd April 2001
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//
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// Class Description:
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//
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// Model which knows how to draw axes.
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//
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// For access to base class information, e.g., modeling parameters,
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// use GetModelingParameters() inherited from G4VModel. See Class
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// Description of the base class G4VModel.
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#ifndef G4AXESMODEL_HH
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#define G4AXESMODEL_HH
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#include "
G4VModel.hh
"
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class
G4AxesModel
:
public
G4VModel
{
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public
:
// With description
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G4AxesModel
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(
G4double
x0,
G4double
y0,
G4double
z0
,
G4double
length,
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G4double
arrowWidth = 1.,
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const
G4String
& colourString =
"auto"
,
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const
G4String
& description =
""
,
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G4bool
withAnnotation =
true
,
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G4double
textSize = 10.
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);
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virtual
~G4AxesModel
();
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virtual
void
DescribeYourselfTo
(
G4VGraphicsScene
&);
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// The main task of a model is to describe itself to the graphics scene.
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private
:
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// Private copy contructor and assignment to forbid use...
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G4AxesModel
(
const
G4AxesModel
&);
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G4AxesModel
&
operator =
(
const
G4AxesModel
&);
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G4VModel
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*
fXAxisModel
, *
fXLabelModel
, *
fXAnnotationModel
,
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*
fYAxisModel
, *
fYLabelModel
, *
fYAnnotationModel
,
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*
fZAxisModel
, *
fZLabelModel
, *
fZAnnotationModel
;
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};
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#endif
G4AxesModel::fYLabelModel
G4VModel * fYLabelModel
Definition:
G4AxesModel.hh:70
G4VGraphicsScene
Definition:
G4VGraphicsScene.hh:69
G4AxesModel::fZAxisModel
G4VModel * fZAxisModel
Definition:
G4AxesModel.hh:70
G4VModel.hh
G4AxesModel::fYAnnotationModel
G4VModel * fYAnnotationModel
Definition:
G4AxesModel.hh:70
G4AxesModel::fXLabelModel
G4VModel * fXLabelModel
Definition:
G4AxesModel.hh:70
G4AxesModel::operator=
G4AxesModel & operator=(const G4AxesModel &)
G4AxesModel::fZAnnotationModel
G4VModel * fZAnnotationModel
Definition:
G4AxesModel.hh:70
G4AxesModel
Definition:
G4AxesModel.hh:45
G4bool
bool G4bool
Definition:
G4Types.hh:79
G4AxesModel::G4AxesModel
G4AxesModel(G4double x0, G4double y0, G4double z0, G4double length, G4double arrowWidth=1., const G4String &colourString="auto", const G4String &description="", G4bool withAnnotation=true, G4double textSize=10.)
Definition:
G4AxesModel.cc:58
G4AxesModel::DescribeYourselfTo
virtual void DescribeYourselfTo(G4VGraphicsScene &)
Definition:
G4AxesModel.cc:171
G4AxesModel::~G4AxesModel
virtual ~G4AxesModel()
Definition:
G4AxesModel.cc:44
G4AxesModel::fZLabelModel
G4VModel * fZLabelModel
Definition:
G4AxesModel.hh:70
G4InuclParticleNames::z0
Definition:
G4InuclParticleNames.hh:70
G4AxesModel::fXAxisModel
G4VModel * fXAxisModel
Definition:
G4AxesModel.hh:70
G4double
double G4double
Definition:
G4Types.hh:76
G4AxesModel::fYAxisModel
G4VModel * fYAxisModel
Definition:
G4AxesModel.hh:70
G4AxesModel::fXAnnotationModel
G4VModel * fXAnnotationModel
Definition:
G4AxesModel.hh:70
G4VModel
Definition:
G4VModel.hh:53
G4String
Definition:
G4String.hh:45
geant4.10.01.p01
source
visualization
modeling
include
G4AxesModel.hh
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