59   :rndmFlag(
"off"),nSourceType(0),nSpectrumType(0)
 
   95     delete particleSource;
 
  122       switch(nSourceType) {
 
  137     vertex0.
setMag(dVertexRadius);
 
  152     } 
while (vertex0.
dot(dir0) >= -0.7 * vertex0.
mag());
 
  163       f = std::sin(theta) * std::cos(theta);
 
  170     if (dVertexRadius > xy*0.5)
 
  173         G4cout << 
"vertexRadius setted to " << xy*0.45 << 
G4endl;
 
  174         dVertexRadius = xy*0.45;
 
  177     if (dVertexRadius > z*0.5)
 
  180         G4cout << 
"vertexRadius setted to " << z*0.45 << 
G4endl;
 
  181         dVertexRadius = z*0.45;
 
  185     vertex0.
setMag(dVertexRadius);
 
  193     if (dir0.
mag() > 0.001) 
 
  195         theta0 = dir0.
theta();
 
  203         vertex0.
rotate(theta0+
pi,rotationAxis);
 
  212       switch(nSpectrumType) {
 
  221       f = std::pow(pEnergy * (1/
GeV), -4.);
 
G4ParticleDefinition * FindParticle(G4int PDGEncoding)
 
void GeneratePrimaryVertex(G4Event *)
 
CLHEP::Hep3Vector G4ThreeVector
 
double dot(const Hep3Vector &) const 
 
const G4VUserDetectorConstruction * GetUserDetectorConstruction() const 
 
void GeneratePrimaries(G4Event *)
 
G4double GetWorldSizeXY()
 
void SetParticleMomentumDirection(G4ParticleMomentum aMomentumDirection)
 
virtual void GeneratePrimaryVertex(G4Event *evt)
 
~GammaRayTelPrimaryGeneratorAction()
 
G4ParticleMomentum GetParticleMomentumDirection() const 
 
void SetParticlePosition(G4ThreeVector aPosition)
 
G4GLOB_DLL std::ostream G4cout
 
void SetParticleEnergy(G4double aKineticEnergy)
 
static G4RunManager * GetRunManager()
 
static G4ParticleTable * GetParticleTable()
 
GammaRayTelPrimaryGeneratorAction()
 
Hep3Vector & rotate(double, const Hep3Vector &)
 
void SetParticleDefinition(G4ParticleDefinition *aParticleDefinition)