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neutron_hp
include
G4NeutronHPFFFissionFS.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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#ifndef G4NeutronHPFFFissionFS_h
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#define G4NeutronHPFFFissionFS_h 1
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#include "
globals.hh
"
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#include "
G4HadProjectile.hh
"
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#include "
G4DynamicParticleVector.hh
"
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#include "
G4NeutronHPFissionBaseFS.hh
"
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class
G4NeutronHPFFFissionFS
:
public
G4NeutronHPFissionBaseFS
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{
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public
:
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G4NeutronHPFFFissionFS
(){
hasXsec
=
false
; }
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~G4NeutronHPFFFissionFS
(){}
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void
Init
(
G4double
A,
G4double
Z
,
G4int
M,
G4String
& dirName,
G4String
& aFSType);
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G4DynamicParticleVector
*
ApplyYourself
(
G4int
nNeutrons );
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G4NeutronHPFinalState
*
New
()
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{
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G4NeutronHPFFFissionFS
* theNew =
new
G4NeutronHPFFFissionFS
;
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return
theNew;
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}
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//energy fragZ fragA fragM
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void
GetAFissionFragment
(
G4double
,
G4int
& ,
G4int
& ,
G4int
& );
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private
:
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G4HadFinalState
*
ApplyYourself
(
const
G4HadProjectile
& ) {
return
NULL; }
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// MT Energy FPS Yield
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std::map< G4int , std::map< G4double , std::map< G4int , G4double >* >* > FissionProductYieldData;
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std::map< G4int , std::map< G4double , G4int >* > mMTInterpolation;
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};
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#endif
G4HadFinalState
Definition:
G4HadFinalState.hh:45
G4HadProjectile.hh
G4NeutronHPFFFissionFS::ApplyYourself
G4DynamicParticleVector * ApplyYourself(G4int nNeutrons)
Definition:
G4NeutronHPFFFissionFS.cc:121
G4HadProjectile
Definition:
G4HadProjectile.hh:39
G4int
int G4int
Definition:
G4Types.hh:78
G4NeutronHPFFFissionFS::G4NeutronHPFFFissionFS
G4NeutronHPFFFissionFS()
Definition:
G4NeutronHPFFFissionFS.hh:40
G4NeutronHPFFFissionFS::Init
void Init(G4double A, G4double Z, G4int M, G4String &dirName, G4String &aFSType)
Definition:
G4NeutronHPFFFissionFS.cc:34
G4NeutronHPFFFissionFS::New
G4NeutronHPFinalState * New()
Definition:
G4NeutronHPFFFissionFS.hh:47
Z
Float_t Z
Definition:
plot.C:39
G4DynamicParticleVector
std::vector< G4DynamicParticle * > G4DynamicParticleVector
Definition:
G4DynamicParticleVector.hh:43
G4NeutronHPFFFissionFS::GetAFissionFragment
void GetAFissionFragment(G4double, G4int &, G4int &, G4int &)
Definition:
G4NeutronHPFFFissionFS.cc:129
globals.hh
G4NeutronHPFissionBaseFS.hh
G4NeutronHPFissionBaseFS
Definition:
G4NeutronHPFissionBaseFS.hh:40
G4NeutronHPFFFissionFS
Definition:
G4NeutronHPFFFissionFS.hh:36
G4NeutronHPFFFissionFS::~G4NeutronHPFFFissionFS
~G4NeutronHPFFFissionFS()
Definition:
G4NeutronHPFFFissionFS.hh:41
G4DynamicParticleVector.hh
G4double
double G4double
Definition:
G4Types.hh:76
G4NeutronHPFinalState::hasXsec
G4bool hasXsec
Definition:
G4NeutronHPFinalState.hh:93
G4NeutronHPFinalState
Definition:
G4NeutronHPFinalState.hh:41
G4String
Definition:
G4String.hh:45
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